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lighting-environment

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UpdatedJuly 2, 2026 at 17:07

Dynamic lighting and environment in Decentraland scenes. LightSource (point and spot lights), shadows, SkyboxTime (day/night cycle), realm detection, and emissive materials for glow effects. Use when the user wants lights, shadows, skybox control, day-night cycle, or glowing materials. Do NOT use for PBR material properties like metallic/roughness (see advanced-rendering).

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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