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particle-system

Stars3
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UpdatedJuly 2, 2026 at 16:58

Emit particles (fire, smoke, sparks, snow, magic, fireworks) from an entity in a Decentraland SDK7 scene with the ParticleSystem component. Covers emitter shapes (Point, Sphere, Cone, Box), continuous rate vs Burst emission, lifetime/size/color/velocity ranges, gravity and additionalForce, blend modes (ALPHA/ADD/MULTIPLY), billboard and faceTravelDirection, sprite-sheet texture animation, simulation space (local vs world), playback state, and per-scene particle budget. Use when the user asks for particles, sparks, fire, smoke, dust, fog, fireworks, magic effects, snowfall, rain, embers, trails, or atmospheric effects. Do NOT use for procedural entity motion (see animations-tweens), GLTF model effects (see add-3d-models), or 2D UI effects (see build-ui).

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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SKILL.md
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