| name | gsd-sketch |
| description | Sketch UI/design ideas with throwaway HTML mockups, or propose what to sketch next (frontier mode) |
| metadata | {"short-description":"Sketch UI/design ideas with throwaway HTML mockups, or propose what to sketch next (frontier mode)"} |
<codex_skill_adapter>
A. Skill Invocation
- This skill is invoked by mentioning
$gsd-sketch.
- Treat all user text after
$gsd-sketch as {{GSD_ARGS}}.
- If no arguments are present, treat
{{GSD_ARGS}} as empty.
B. AskUserQuestion → request_user_input Mapping
GSD workflows use AskUserQuestion (Claude Code syntax). Translate to Codex request_user_input:
Parameter mapping:
header → header
question → question
- Options formatted as
"Label" — description → {label: "Label", description: "description"}
- Generate
id from header: lowercase, replace spaces with underscores
Batched calls:
AskUserQuestion([q1, q2]) → single request_user_input with multiple entries in questions[]
Multi-select workaround:
- Codex has no
multiSelect. Use sequential single-selects, or present a numbered freeform list asking the user to enter comma-separated numbers.
Execute mode fallback:
- When
request_user_input is rejected (Execute mode), present a plain-text numbered list and pick a reasonable default.
C. Task() → spawn_agent Mapping
GSD workflows use Task(...) (Claude Code syntax). Translate to Codex collaboration tools:
Direct mapping:
Task(subagent_type="X", prompt="Y") → spawn_agent(agent_type="X", message="Y")
Task(model="...") → omit (Codex uses per-role config, not inline model selection)
fork_context: false by default — GSD agents load their own context via <files_to_read> blocks
Parallel fan-out:
- Spawn multiple agents → collect agent IDs →
wait(ids) for all to complete
Result parsing:
- Look for structured markers in agent output:
CHECKPOINT, PLAN COMPLETE, SUMMARY, etc.
close_agent(id) after collecting results from each agent
</codex_skill_adapter>
Explore design directions through throwaway HTML mockups before committing to implementation.
Each sketch produces 2-3 variants for comparison. Sketches live in `.planning/sketches/` and
integrate with GSD commit patterns, state tracking, and handoff workflows. Loads spike
findings to ground mockups in real data shapes and validated interaction patterns.
Two modes:
- Idea mode (default) — describe a design idea to sketch
- Frontier mode (no argument or "frontier") — analyzes existing sketch landscape and proposes consistency and frontier sketches
Does not require $gsd-new-project — auto-creates .planning/sketches/ if needed.
<execution_context>
@/home/delorenj/code/bhappy/.codex/get-shit-done/workflows/sketch.md
@/home/delorenj/code/bhappy/.codex/get-shit-done/references/ui-brand.md
@/home/delorenj/code/bhappy/.codex/get-shit-done/references/sketch-theme-system.md
@/home/delorenj/code/bhappy/.codex/get-shit-done/references/sketch-interactivity.md
@/home/delorenj/code/bhappy/.codex/get-shit-done/references/sketch-tooling.md
@/home/delorenj/code/bhappy/.codex/get-shit-done/references/sketch-variant-patterns.md
</execution_context>
<runtime_note>
Copilot (VS Code): Use vscode_askquestions wherever this workflow calls AskUserQuestion.
</runtime_note>
Design idea: {{GSD_ARGS}}
Available flags:
--quick — Skip mood/direction intake, jump straight to decomposition and building. Use when the design direction is already clear.
Execute the sketch workflow from @/home/delorenj/code/bhappy/.codex/get-shit-done/workflows/sketch.md end-to-end.
Preserve all workflow gates (intake, decomposition, target stack research, variant evaluation, MANIFEST updates, commit patterns).