| name | vectorization |
| description | Guidance for writing and reviewing SIMD / hardware-intrinsics code in dotnet/runtime. USE FOR: vectorizing a scalar algorithm, writing or reviewing code that uses Vector128/Vector256/Vector512, Vector<T>, or the platform intrinsics in System.Runtime.Intrinsics.X86/Arm/Wasm, and validating remainder handling, load/store safety, and hardware-acceleration fallbacks. DO NOT USE FOR: general performance work unrelated to SIMD (use performance-benchmark), or non-vectorized code review (use code-review).
|
SIMD and vectorization in dotnet/runtime
The general, cross-cutting guidance for SIMD and hardware intrinsics lives in the official .NET
documentation. Read it first and defer to it for anything not specific to this repo:
The repo-specific nuance is in docs/coding-guidelines/vectorization-guidelines.md.
This skill distills what to actually enforce when authoring or reviewing vectorized changes here.
Core rules
- Reach for the highest-level API that already does the job.
Span<T>/string methods,
TensorPrimitives, and the tensor types already vectorize many operations. LINQ is often vectorized
too — operators such as Sum, Max, Min, and Average accelerate when the source's underlying
span can be extracted. Don't hand-roll what's already optimized and tested.
- Start with
Vector128<T>. It's the common denominator accelerated on the broadest hardware, and
you don't need Vector256/Vector512 for a correct, portable implementation. Add wider widths and
platform intrinsics only for a measured hot path.
- Keep platforms consistent. Prefer the cross-platform APIs on
Vector128/Vector256; they lower
to the optimal instruction per target (for example (vector & mask) == Vector128<byte>.Zero becomes
ptest on x86/x64). Only drop to System.Runtime.Intrinsics.X86/Arm/Wasm when a specific
instruction measurably beats the portable form, and guard it with the class's IsSupported.
- Read
IsHardwareAccelerated and Count directly; don't cache them to locals. Both are JIT-time
constants, so caching buys nothing, and a local obscures that constant-ness — read them at each use
so the branches you don't take are eliminated.
- Prefer operators over named methods (
+, &, <<) for readability, but mind precedence:
a & b == c parses as a & (b == c), so parenthesize when mixing them.
Authoring checklist
- Structure: widest-supported width first, working down to a scalar fallback for small inputs and
non-accelerated hardware. Guard each width with
Vector128.IsHardwareAccelerated and
Vector128<T>.IsSupported (the latter matters in generic code), then compare length against Count.
- Loads and stores: prefer the span-based
Vector128.Create(span) / CopyTo — the JIT keeps them
efficient and they need no pinning or reference arithmetic. The unsafe load/store variants are
largely no longer needed; when you genuinely must walk a buffer by managed reference, use the
LoadUnsafe(ref T, nuint elementOffset) / StoreUnsafe element-offset overloads rather than raw
pointer or ref arithmetic.
- Empty buffers: get the starting reference from
MemoryMarshal.GetReference (or
GetArrayDataReference for arrays), not ref span[0].
- Reinterpreting unsupported types:
Vector128<T> supports the primitive numerics, not char or
bool. Reinterpret via MemoryMarshal.Cast (a span) or the vector's As<TFrom, TTo> — for example
char → ushort. Reinterpretation changes only the type, not the bits, so keeping the data
well-formed is on you (a bool stays 0/1, a char a valid UTF-16 code unit); normalize any
out-of-range result before writing it back.
- Offset arithmetic is unsigned (
nuint). Always check the buffer length before computing an offset
like buffer.Length - Vector128<int>.Count; if the buffer is smaller than one vector that subtraction
underflows to a huge value.
- Always handle the remainder. Reprocess the last full vector's worth of elements, overlapping what
the loop already did. For an idempotent operation (a search) fold the overlap in directly; for a
non-idempotent operation (a sum) mask the overlap to the operation's identity with
ConditionalSelect first.
- Watch backwards iteration. Never let an intermediate
ref point outside its buffer, even
transiently — a GC that runs at that moment won't update it, producing a GC hole. See the
LastIndexOf case study (#73768 /
fix).
- Account for buffer overlap when loading from one buffer and storing into another.
Testing checklist
- Cover every code path: the
Vector256 path, the Vector128 path, and the scalar path — each with
inputs both large enough and too small to benefit.
- Toggle acceleration via environment variables (can't be done at the unit-test level): run the
suite with no overrides, with
DOTNET_EnableAVX2=0 (disables Vector256), and with
DOTNET_EnableHWIntrinsic=0 (disables all intrinsics down to the software fallback). Build the
affected library and run its test project per the build/test workflow in the build-and-test
skill, with the relevant DOTNET_Enable* variable set in the environment.
- Guard against out-of-bounds reads with
BoundedMemory.
BoundedMemory.Allocate<T>(count)
places a no-access page immediately after the buffer (use PoisonPagePlacement.Before for
backwards-iterating algorithms), so on most targets a read past the end faults with an access
violation instead of silently succeeding. It falls back to an unprotected allocation on Browser/WASI
and .NET Framework, so don't rely on the guard there. Always include lengths that aren't an exact
multiple of the vector width.
Benchmarking
Vectorization adds complexity, so measure that it pays off before keeping it. Use BenchmarkDotNet
and the same DOTNET_Enable* variables to compare scalar / Vector128 / Vector256 in one run. Keep
in mind: larger inputs benefit more (small buffers can be slower due to setup), speedups are rarely
the theoretical multiple (memory throughput, alignment, and latency all factor in), and randomized
allocation alignment adds noise — allocate aligned memory or enable BenchmarkDotNet's randomization for
stable/observable results. For non-trivial changes, use the performance-benchmark skill.
Review checklist
When reviewing a vectorized change, verify in priority order:
- Correctness first — does it match the scalar contract, including signed-zero/NaN/overflow and
endianness (
BitConverter.IsLittleEndian) edge cases? Verify any claim about existing behavior.
- Reuse vs duplication — should this use an existing higher-level API, helper, or shared loop
instead of an Nth hand-rolled copy?
- Remainder handling — is the tail covered, and is the idempotent-vs-masked choice correct?
- Memory safety — no unguarded
nuint underflow, no ref straying outside its buffer, empty
buffers handled, overlap considered.
- Cross-platform consistency — does it diverge from other architectures without justification?
Prefer the portable API unless a per-platform intrinsic is justified by numbers.
- Tests — all paths covered (including AV testing via
BoundedMemory) and run under the
acceleration-toggle env vars? Ask for the missing test rather than just rejecting.
- Perf claims — backed by concrete numbers (codegen bytes, throughput, ns with noise context), not
assertions. A wider vector is not automatically faster.