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physics

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UpdatedJune 21, 2026 at 17:33

Add BVH-based physics for static/kinematic geometry with @pmndrs/viverse — physics worlds, character controllers, ground detection, and sensor volumes. Use when a game needs collision, a character controller, or enter/exit trigger volumes.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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