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terracraft

Generate Minecraft Java Edition worlds from real-world geographic data. Converts OpenStreetMap buildings, roads, water, and terrain into playable Minecraft worlds using the arnis Rust engine. Integrates with QGIS for geospatial analysis, Blender for 3D terrain preview, ImageMagick for elevation processing, and perplexity-research for location enrichment. Use when converting a real place (city, landmark, campus) into a Minecraft world, geocoding a location to a bounding box, fetching OSM features for an area, or building test/educational voxel worlds from geography. Triggers: "make a Minecraft world of <place>", "OSM to Minecraft", "arnis", "generate a voxel world from coordinates". NOT for fictional world-building with no geographic basis (use /game-dev), non-Minecraft engines, or live GIS analysis (use /qgis directly).

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Source facts

Repository
DreamLab-AI/agentbox
Last source activity
August 21, 2026 at 21:16
Detected SKILL.md language
English
Stars
19
Forks
0

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