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drhelius
GitHub creator profile

drhelius

Repository-level view of 15 collected skills across 6 GitHub repositories, including approximate occupation coverage.

skills collected
15
repositories
6
occupation fields
1
updated
2026-05-13
occupation focus
Major fields detected across this creator.
repository explorer

Repositories and representative skills

#001
gh-copilot-fabric-agents
5 skills23updated 2026-05-13
33% of creator
fabric-optimization-review
Database Architects

Review and optimize data storage, data models, and semantic models in Microsoft Fabric lakehouses. Covers Delta table optimization (V-Order, Z-Order, compaction, partitioning), data model anti-pattern detection, semantic model DAX review, relationship optimization, AI/agentic readiness (descriptions, synonyms, linguistic schema, display folders), workspace audit (Fabric best practices, dimensional modeling, Direct Lake), and actionable recommendation reports. Use when: optimization, performance, review, tuning, best practices, V-Order, Z-Order, partitioning, compaction, DAX optimization, data model review, AI readiness, agentic, NLQ, Copilot, natural language, workspace audit, Direct Lake, dimensional modeling, audit.

2026-05-13
fabric-metadata-creation
Database Architects

Create reviewable metadata proposals for Microsoft Fabric lakehouse tables and semantic models. Covers schema analysis, concise technical and business descriptions, glossary terms, classifications, Purview-like sensitivity label proposals, PII and sensitive data detection, relationship and lineage hints, data quality rules, CDE candidates, data products, JSON/PDF output, and steward review questions. Use when: metadata creation, data catalog, Purview mapping, glossary inference, data classification, sensitivity labels, stewardship review, governance metadata.

2026-05-06
fabric-synthetic-data
Database Architects

Generate and upload synthetic data to Microsoft Fabric lakehouse tables. Covers star-schema generation, realistic fake data (names, dates, IDs, transactions), configurable row counts, referential integrity between tables, Parquet export, and OneLake upload. Use when: synthetic data, test data, fake data, sample data, generate tables, populate lakehouse, seed data, mock data.

2026-04-20
fabric-data-cleaner
Database Architects

Algorithm reference and self-contained PySpark notebook templates for cleaning Microsoft Fabric lakehouse tables. Covers profiling, duplicate detection, null analysis, type validation, statistics, IQR outlier detection, date format validation, Spanish DNI/NIE checksum validation, and email/phone format checks. Each notebook can be uploaded and run independently in Fabric.

2026-04-07
fabric-semantic-model
Database Architects

Infer and generate Power BI semantic models (TMDL format) from Microsoft Fabric lakehouse tables. Covers star-schema detection, table classification (fact/dimension), relationship inference, DAX measure generation, data type mapping, and deployment via REST API. Use when: create semantic model, build data model, star schema, Power BI model, TMDL, fact table, dimension table.

2026-04-06
#002
Gearboy
2 skills1.2k154updated 2026-04-24
13% of creator
#003
Gearsystem
2 skills37060updated 2026-04-24
13% of creator
gearsystem-debugging
Software Developers

Debug and trace Sega Master System, Game Gear, and SG-1000 games using the Gearsystem emulator MCP server. Provides workflows for Z80 CPU debugging, breakpoint management, VDP/PSG/YM2413 hardware inspection, disassembly analysis, execution tracing, and rewind/time-travel debugging. Use when the user wants to debug an SMS/GG/SG-1000 game, trace code execution, inspect Z80 CPU registers or hardware state, set breakpoints, analyze interrupts, step through Z80 instructions, reverse engineer game code, examine VDP registers, view sprites, inspect PSG or YM2413 FM audio, view the call stack, rewind to earlier execution points, or diagnose rendering, audio, or timing issues. Also use when the user mentions Master System development, Game Gear homebrew testing, or Z80 debugging with Gearsystem.

2026-04-24
gearsystem-romhacking
Software Developers

Hack, modify, and translate Sega Master System, Game Gear, and SG-1000 ROMs using the Gearsystem emulator MCP server. Provides workflows for memory searching, value discovery, cheat creation, data modification, sprite/text finding, translation patching, and rewind-assisted experimentation. Use when the user wants to create cheats, find game values in memory, modify ROM data, translate an SMS/GG game, patch game behavior, create ROM hacks, discover hidden content, change sprites or graphics, find text strings, apply Game Genie or Pro Action Replay codes, do infinite lives or health hacks, search for score or item counters, or reverse engineer data structures in Sega Master System, Game Gear, or SG-1000 games. Also use for any ROM hacking, memory poking, or game modification task involving Gearsystem.

2026-04-24
#004
Geargrafx
2 skills21513updated 2026-04-24
13% of creator
geargrafx-debugging
Software Developers

Debug and trace TurboGrafx-16 / PC Engine / SuperGrafx games using the Geargrafx emulator MCP server. Provides workflows for HuC6280 CPU debugging, breakpoint management, hardware inspection, disassembly analysis, and execution tracing. Use when the user wants to debug a PC Engine game, trace code execution, inspect CPU registers or hardware state, set breakpoints, analyze interrupts, step through HuC6280 instructions, reverse engineer game code, examine VDC/VCE/PSG registers, view the call stack, or diagnose rendering, audio, or timing issues. Also use when the user mentions PC Engine development, TurboGrafx-16 homebrew testing, SuperGrafx debugging, CD-ROM game debugging, or HuC6280 debugging with Geargrafx.

2026-04-24
geargrafx-romhacking
Software Developers

Hack, modify, and translate TurboGrafx-16 / PC Engine / SuperGrafx ROMs using the Geargrafx emulator MCP server. Provides workflows for memory searching, value discovery, cheat creation, data modification, sprite/text finding, and translation patching. Use when the user wants to create cheats, find game values in memory, modify ROM data, translate a PC Engine game, patch game behavior, create ROM hacks, discover hidden content, change sprites or graphics, find text strings, do infinite lives or health hacks, search for score or item counters, or reverse engineer data structures in TurboGrafx-16 or PC Engine games. Also use for any ROM hacking, memory poking, or game modification task involving Geargrafx.

2026-04-24
#005
Gearcoleco
2 skills13222updated 2026-04-27
13% of creator
gearcoleco-debugging
Software Developers

Debug and trace ColecoVision and Super Game Module games using the Gearcoleco emulator MCP server. Provides workflows for Z80 CPU debugging, breakpoint management, TMS9918A VDP/SN76489/AY-3-8910 hardware inspection, disassembly analysis, execution tracing, and rewind/time-travel debugging. Use when the user wants to debug a ColecoVision or SGM game, trace code execution, inspect Z80 CPU registers or hardware state, set breakpoints, analyze interrupts, step through Z80 instructions, reverse engineer game code, examine VDP registers, view sprites, inspect SN76489 or AY-3-8910 audio, view the call stack, rewind to earlier execution points, or diagnose rendering, audio, controller, SGM RAM, or timing issues. Also use when the user mentions ColecoVision development, Super Game Module homebrew testing, or Z80 debugging with Gearcoleco.

2026-04-27
gearcoleco-romhacking
Software Developers

Hack, modify, and translate ColecoVision and Super Game Module ROMs using the Gearcoleco emulator MCP server. Provides workflows for memory searching, value discovery, cheat creation, data modification, sprite/text finding, translation patching, and rewind-assisted experimentation. Use when the user wants to create cheats, find game values in memory, modify ROM data, translate a ColecoVision game, patch game behavior, create ROM hacks, discover hidden content, change sprites or graphics, find text strings, do infinite lives or health hacks, search for score or item counters, inspect SGM RAM, or reverse engineer data structures in ColecoVision or Super Game Module games. Also use for any ROM hacking, memory poking, or game modification task involving Gearcoleco.

2026-04-27
#006
Gearlynx
2 skills677updated 2026-04-22
13% of creator
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