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dzhng
GitHub creator profile

dzhng

Repository-level view of 51 collected skills across 5 GitHub repositories.

skills collected
51
repositories
5
updated
Oct 5, 2026
repository explorer

Repositories and representative skills

handoff-spec
unclassified

Hand a spec that is mid-implementation to another machine or another agent.

Oct 2, 2026
explore-unknowns
unclassified

Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's…

Oct 2, 2026
audit-performance
unclassified

Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the…

Oct 2, 2026
compare-screenshots
unclassified

Compare screenshots against the intended design, distinguishing approved references from historical baselines. Use for iterative implementation matching, before/after visual review, objective image telemetry, or checking a lone capture for flat, empty, or…

Oct 2, 2026
design-with-images
unclassified

Explore UI and visual design with image generation, then iterate the real implementation against the user-selected concept. Use when brainstorming visual directions, offering mockup variants, or implementing an approved generated design; do not stop at the…

Oct 2, 2026
screenshot-critique
unclassified

Use the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.

Oct 2, 2026
write-skills
unclassified

Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.

Oct 2, 2026
write-tests
unclassified

Write tests that pin real behavior instead of implementation details, config values, or lucky samples. Use when adding tests for new behavior, writing a regression test, fixing a brittle or flaky test, reviewing a test diff, or when a test breaks after a…

Oct 2, 2026
Showing 8 of 29 collected skills.
write-tests
unclassified

Write tests that pin real behavior instead of implementation details, config values, or lucky samples. Use when adding tests for new behavior, writing a regression test, fixing a brittle or flaky test, reviewing a test diff, or when a test breaks after a…

Sep 17, 2026
audit-performance
unclassified

Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the…

Sep 6, 2026
compare-screenshots
unclassified

Compare screenshots to judge which image is less wrong, not to match a baseline. Use when a UI, game, document, render, chart, or generated asset needs objective visual telemetry, side-by-side inspection, crop/zoom review, or a fresh second opinion before…

Sep 6, 2026
explore-unknowns
unclassified

Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's…

Sep 6, 2026
implement-spec
unclassified

Implement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.

Sep 6, 2026
refactor-clean
unclassified

Refactor cleanly instead of layering sediment. Use when a change reveals duplicated concepts, local adapters, obsolete owners, compatibility wrappers, parallel abstractions, an over-large module that has accreted many responsibilities, or "just tack this on"…

Sep 6, 2026
renderer
unclassified

Build, debug, or review WebGPU renderer work — three.js/TSL scene layers, node materials, or raw WGSL passes and compute. Use when changing GPU resource layouts, render or compute passes, node materials, bind groups, buffers, shaders, frame orchestration,…

Sep 6, 2026
screenshot-critique
unclassified

Use the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.

Sep 6, 2026
Showing 8 of 10 collected skills.
codex
unclassified

Use the local Codex CLI as an independent second agent. Two branches — (1) proactively run `codex review` for a second opinion after completing a substantive change, before presenting it as done or committing; (2) delegate a well-defined implementation task…

Oct 5, 2026
write-skills
unclassified

Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.

Oct 4, 2026
implement-spec-with-goal
unclassified

Implement a spec using the harness's goal feature.

Oct 4, 2026
retro
unclassified

Conduct a retrospective on a coding session.

Oct 4, 2026
renderer
unclassified

Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. Use when adding or changing passes, shaders, buffers, textures, pipelines, frame orchestration, GPU resource lifetimes, or checks…

Oct 1, 2026
implement-spec
unclassified

Implement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.

Sep 26, 2026
write-spec
unclassified

Break large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot…

Sep 26, 2026
Showing 5 of 5 repositories
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X · David (@dzhng)

David
David
@dzhng
DiscussionCoordinate agent tasks
Post summary

David clarifies that his process refers to the software-factory workflow in dzhng/skills. The repository combines exploration, specification, implementation and review Skills, with a focus on independently verifiable parts. This post links the collection as a whole.