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dzhng/skills

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skills collected
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dzhng/skills: choose a software workflow

This collection brings together feature exploration, specifications, implementation and review, with separate Skills for experiments, visual checks, Skill authoring and evaluation. The README offers a feature workflow as well as individual Skills that can be used on their own.

Uses

For a feature that still needs definition, start with explore-unknowns. Choose auto-research when the next decision needs experimental evidence.

How to use

The README’s installation entry is npx skills add dzhng/skills; add --list to choose individual Skills.

Sources

David
David
@dzhng
DiscussionCoordinate agent tasks
Post summary

David clarifies that his process refers to the software-factory workflow in dzhng/skills. The repository combines exploration, specification, implementation and review Skills, with a focus on independently verifiable parts. This post links the collection as a whole.

Skills in this repository

classification pending

Showing 7 of 7 collected skills.

occupation
unclassified
description

Use the local Codex CLI as an independent second agent. Two branches — (1) proactively run `codex review` for a second opinion after completing a substantive change, before presenting it as done or committing; (2) delegate a well-defined implementation task…

updated
occupation
unclassified
description

Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.

updated
occupation
unclassified
description

Implement a spec using the harness's goal feature.

updated
occupation
unclassified
description

Conduct a retrospective on a coding session.

updated
occupation
unclassified
description

Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. Use when adding or changing passes, shaders, buffers, textures, pipelines, frame orchestration, GPU resource lifetimes, or checks…

updated
occupation
unclassified
description

Implement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.

updated
occupation
unclassified
description

Break large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot…

updated
Showing 7 of 7 collected skills.

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