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processing

实现一种Processing游戏机制,玩家球通过动量守恒撞击静止球,静止球再击中目标得分。包含差异化边界处理:玩家球反弹,静止球重置。

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Source facts

Repository
ECNU-ICALK/AutoSkill
Last source activity
March 16, 2026 at 04:53
Detected SKILL.md language
Chinese
Stars
553
Forks
51

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