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recursive-bone-hierarchy-traversal-and-animation-calculation

Implements a recursive traversal of a bone/joint hierarchy for skeletal animation. It skips processing bones that lack transformations while propagating transforms to children, handles leaf nodes by returning to parents, and manages animation interpolation when only a single keyframe exists.

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Source facts

Repository
ECNU-ICALK/AutoSkill
Last source activity
March 13, 2026 at 06:15
Detected SKILL.md language
English
Stars
553
Forks
51

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