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cpp-sdl-input-manager-abstraction

Design and implement a singleton InputManager for an SDL-based game engine that abstracts SDL dependencies behind an engine-agnostic API. It encapsulates gamepad logic in a dedicated class, uses unordered maps for robust device management, and tracks input state transitions.

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Source facts

Repository
ECNU-ICALK/AutoSkill
Last source activity
March 16, 2026 at 04:53
Detected SKILL.md language
English
Stars
553
Forks
51

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