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cpp-sdl-engine-architecture-refactored

Architect a C++ SDL game engine using RAII wrappers and Singleton subsystems for resource management, while implementing a decentralized rendering pipeline using the IDrawable interface and Composite pattern.

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Source facts

Repository
ECNU-ICALK/AutoSkill
Last source activity
March 13, 2026 at 06:15
Detected SKILL.md language
English
Stars
553
Forks
51

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