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godot-2d3d-scene-transition-with-c-singleton-state

Implements a system to switch between 2D and 3D scenes in Godot, preserving player data (health, position) via a C# autoload singleton and triggering the swap via input actions.

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Source facts

Repository
ECNU-ICALK/AutoSkill
Last source activity
March 16, 2026 at 04:53
Detected SKILL.md language
English
Stars
553
Forks
51

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