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ue5-niagara-ability-system-architecture

Design a modular UE5 C++ system for Gameplay Abilities that integrates with Niagara effects. The system must handle varying parameters per ability, support runtime updates, and avoid monolithic data structures by using inheritance and polymorphism.

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Source facts

Repository
ECNU-ICALK/AutoSkill
Last source activity
March 16, 2026 at 04:53
Detected SKILL.md language
English
Stars
553
Forks
51

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