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unity-input-system-migration-for-networked-player-controller

Migrates legacy input handling (Input.GetKey) to Unity's new Input System (InputAction) while preserving state-change detection logic to optimize network traffic and implementing hold-to-fire mechanics.

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Source facts

Repository
ECNU-ICALK/AutoSkill
Last source activity
March 16, 2026 at 04:53
Detected SKILL.md language
English
Stars
553
Forks
51

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