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calcul-de-chemin-descalade-3d-sur-mesh

Génère un algorithme en C# pour Unity permettant de calculer un chemin d'escalade sur un mesh 3D (montagne/falaise) entre deux points, en utilisant une projection sur plan et des raycasts pour assurer un chemin droit et praticable.

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Source facts

Repository
ECNU-ICALK/AutoSkill
Last source activity
March 16, 2026 at 04:53
Detected SKILL.md language
French
Stars
553
Forks
51

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