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unhappy

State-first design pass — inventories and implements all non-happy states (loading, empty, error, partial, conflict, offline) before the happy path, and refactors impossible boolean state to proper state machines. Use when starting a new screen, reviewing an existing one for edge-case gaps, or when the user says "handle the error state" / "add loading states" / "what happens when data is missing". Invoke when the user asks for unhappy on their UI, or mentions 'unhappy' alongside design / UI / frontend work.

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Source facts

Repository
educlopez/ui-craft
Last source activity
August 6, 2026 at 17:32
Detected SKILL.md language
English
Stars
305
Forks
17

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