| name | studio-scaling |
| description | Scale game studio delivery systems across teams, pipelines, and release cadences. Use when designing team topology changes, pipeline throughput improvements, cross-team dependency governance, or operational maturity gates for scaling production. |
Studio Scaling
Use this skill to scale studio workflows with predictable throughput and quality gates.
Workflow
- Define scope and constraints.
- Define scaling objective, current bottlenecks, and throughput targets.
- Capture objective metrics, bounds, and release blockers.
- Design implementation plan.
- Design team/process topology changes and ownership interfaces.
- Keep ownership and dependency boundaries explicit.
- Execute and iterate.
- Implement in small, traceable increments.
- Record run/build context for reproducibility.
- Validate contract integrity.
- Validate throughput, handoff latency, and quality gate impact.
- Treat contract breaches as blockers.
- Prepare handoff.
- Deliver rollout plan, risk controls, and measurable success criteria.
- Include exact commands and acceptance criteria.
Output Contract
Return:
Context: goals, assumptions, constraints.
Validation: pass/fail checks and key deltas.
Changes: concrete file-level updates.
Commands: commands and expected outputs.
Risks: unresolved issues and limits.
References
references/workflow.md: detailed execution flow.
references/checklist.md: sign-off checklist.
Execution Rules
- Keep decisions measurable and reversible.
- Keep validation criteria explicit before iteration.
- Escalate ambiguous ownership and unmanaged cross-team dependencies as blockers.