Canonical build commands for MatterEngine3, MatterEditor, and their test suites, plus the exit-code and shader-propagation gotchas. Use when asked to build, compile, or rebuild the engine/editor.
ElectricJack/matter-engine
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Take screenshots of a MatterEngine world via MatterEngine3/tools/drive.py and a QA timeline (FIFO command file). Use when asked to capture a shot, screenshot, or visual check of a running world/scene.
Reproduce a filed issue's screenshot headlessly (MATTER_REPLAY) and diff before/after PNGs with img_diff.py. Use when asked to verify a fix against a filed issue, or compare before/after screenshots of an engine change.
Run the Vulkan smoke gate (12 fault/RT/VT modes) or a single MATTER_VK_SMOKE_MODE case against the editor's Vulkan build. Use when asked to run the smoke tests, the Vulkan gate, or verify a Vulkan/VT change didn't break validation.