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asset-gen

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UpdatedJune 28, 2026 at 15:59

Generate game art for WorldOS via Meshy / Tripo3D / Scenario / PixelLab — 3D characters, auto-rigging, animation, painterly backgrounds, sprites, tilesets. Use when creating or regenerating visual assets for the active Unity renderer lane, the archived Godot GT2 reference extension, the future GT1 tile engine, or when wiring a non-Eva image-gen provider. Routes the right service to each job and gives the keys, the CLI wrappers, the MCPs, and the sprite-sheet bake contract.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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SKILL.md
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