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visual-critic

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UpdatedJuly 8, 2026 at 21:02

The "Angry-DM for graphics" — WorldOS's recursive self-improving VISUAL feedback loop. Use to SCORE/critique any WorldOS render (a frame from the Unity closed-loop pipeline, the archived Godot extension, or a still) against the **Pillars of Eternity II: Deadfire** painterly bar (BG2 = a tactical-readability cross-check only; Disco Elysium = a dark-pocket/mood cross-check only), and to drive the render→pre-gate→panel→fix→re-render loop until a scene CONVERGES to that bar instead of plateauing. v2: REFERENCE-ANCHORED (the critic scores the GAP to specific named reference frames), a DIVERSE 5-7 lens PANEL (parallel subagents), DETERMINISTIC pre-gates (frame-lit + floor-contact + screen-scale + occupancy + motion-liveness, numbers not vibes), and REGRESSION-TRACKED in scores_db (surface="visual"). v3 re-anchor: PoE2-as-sole-bar; L4 rewarded for a GROUNDED real-3D actor (not a painterly sprite); an L7 MOTION lens scored from a render REEL. Invoke whenever you produce a render and need an honest gap-to-bar score +

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