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unreal

Use when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ โ€” the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor lifecycle and tick, the reflection macros and garbage collection, Enhanced Input, multicast delegates, UMG widgets, Paper2D, and Blueprint-to-C++ parity in both directions. NOT Godot (that is `godot`), NOT Unity or MonoBehaviour (that is `unity`), NOT language-only C++ memory and RAII questions with no Unreal types (that is `cpp`).

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Source facts

Repository
ericrisco/rsc-harness
Last source activity
July 29, 2026 at 23:37
Detected SKILL.md language
English
Stars
41
Forks
0

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