Generate a sound effect with ElevenLabs and ship it into the game through the existing SFX pipeline — masters in assets-src/eleven/, a curation entry in tools/sfx-sources.mjs, encoded Opus in public/sfx/, credits, and the wiring (if any) that makes the game…
eriknomitch/workmelt
SkillsMP has collected 4 skills from eriknomitch/workmelt. Open a skill to review its source and details.
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Skills in this repository
Showing 4 of 4 collected skills.
Create a new playable Workmelt map from user-supplied assets (reference images, floor plans, screenshots, sketches, blueprints) and/or a written description. Use this skill whenever the user asks to add a map, level, arena or area to the game, drops in…
Turn a premade 3D model (.glb / .gltf, typically a downloaded gun) into a playable Workmelt weapon. Use this skill whenever the user drops a .glb or .gltf into the repo and wants it in the game, asks to add a gun, rifle, pistol, SMG or sniper from a…
Verify a Workmelt change by looking at the rendered picture — captures, screenshots, image diffs, baselines, the goal/visibility/cost gate, and the browser playtests. Use this skill whenever the work calls for a capture or a screenshot, whenever a change…