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server-performance-implementation

Stars63
Forks13
UpdatedApril 19, 2026 at 19:50

Implement or update `multiplayer/server/**` code with performance and scalability in mind for this repo. Use when adding server-side features, changing movement or visibility logic, editing websocket receive/send flow, modifying `GameWorld` update paths, or when the user asks about server performance, hot paths, client-count scaling, or reducing avoidable allocations.

Installation

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SKILL.md
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