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feliperyba/ralph-orchestra

SkillsMP has collected 70 skills from feliperyba/ralph-orchestra. Open a skill to review its source and details.

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skills collected
70
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Showing 40 of 70 collected skills.

occupation
Software Developers
description

Complete Developer workflow orchestration - task research sequence, implementation flow, validation gates, PRD synchronization, exit conditions.

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occupation
Software Developers
description

Complete Game Designer workflow - skill invocation protocol, GDD creation, playtest flow with GDD review, design sessions. MUST load before starting assignments.

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Project Management Specialists
description

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

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occupation
Project Management Specialists
description

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

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occupation
Software Quality Assurance Analysts & Testers
description

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

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Software Developers
description

Base instructions and guidelines for all agents in the system. This skill provides foundational behaviors and communication protocols that all agents should follow.

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Software Developers
description

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

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occupation
Special Effects Artists & Animators
description

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

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occupation
Software Developers
description

Advanced TypeScript patterns - generics, utility types, React patterns. Use for complex type scenarios.

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occupation
Project Management Specialists
description

Game Design Document creation and structure. Use when no GDD exists in the project, starting a new game project, major feature requires design documentation, GDD needs updating due to changes, or preparing for prototype or production.

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occupation
Software Quality Assurance Analysts & Testers
description

Phaser unit testing patterns with MockScene. Provides patterns for testing Phaser objects, Matter.js physics, and game systems without requiring a running game instance.

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occupation
Software Quality Assurance Analysts & Testers
description

Bug report format and documentation for failed validations. Use when validation fails and status must be set to needs_fixes.

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occupation
Software Quality Assurance Analysts & Testers
description

Test coverage check and creation workflow. Ensures tests exist for all features. Creates unit tests when missing following acceptance criteria. Use during validation before code review.

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occupation
Software Quality Assurance Analysts & Testers
description

Full validation workflow for QA agent. Runs automated checks (type-check, lint, test, build) and code quality review with enforced checkpoints. Use when validating implementation after code review.

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occupation
Software Developers
description

Process lifecycle management and auxiliary script rules for Ralph agents

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occupation
Software Quality Assurance Analysts & Testers
description

Type-check, lint, test, build validation sequence. Use proactively before every commit across all agents.

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occupation
Graphic Designers
description

UI and visual polish checklist for game presentation. Use when adding final polish, styling, animations, visual feedback.

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occupation
Software Developers
description

You are a code refactoring expert specializing in clean code principles, SOLID design patterns, and modern software engineering best practices. Analyze and refactor the provided code to improve its quality, maintainability, and performance.

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occupation
Software Developers
description

Phaser game configuration, scenes, and lifecycle management

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occupation
Graphic Designers
description

Map and level design documentation. Use when designing map layouts, creating level templates, placing loot and spawns, designing flow and pacing, or creating navigation systems.

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Project Management Specialists
description

Priority algorithm for selecting next PRD task based on category, dependencies, and risk

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occupation
Software Quality Assurance Analysts & Testers
description

E2E test creation and execution for QA. Validates implementations using Playwright API tests that become persistent artifacts for regression.

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occupation
Software Quality Assurance Analysts & Testers
description

Playwright E2E test creation patterns. Provides patterns for page objects, multi-client testing, and accessibility selectors. Use when creating end-to-end tests for user flows and gameplay features.

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occupation
Software Quality Assurance Analysts & Testers
description

E2E gameplay testing patterns using Playwright API. Tests continuous movement, mouse control, and complete gameplay loops. Use when validating game controls, combat mechanics, and player interactions.

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occupation
Software Quality Assurance Analysts & Testers
description

Vitest unit test creation patterns. Provides patterns for AAA structure, mocking, fixtures, and test data factories. Use when creating unit tests for components, services, utilities, or stores.

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occupation
Software Quality Assurance Analysts & Testers
description

E2E visual testing using Playwright screenshot API with Vision MCP helpers for qualitative GDD compliance analysis. Use when validating shaders, materials, UI elements, and visual appearance against design specifications.

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occupation
Software Quality Assurance Analysts & Testers
description

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

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occupation
Software Developers
description

Configures Phaser games and manages scene lifecycle. Use proactively when setting up Phaser scenes, creating game config, or managing scene transitions.

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occupation
Software Developers
description

Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.

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occupation
Software Developers
description

Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server.

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occupation
Software Developers
description

Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.

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Software Developers
description

Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.

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Software Developers
description

Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.

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Software Developers
description

Movement prediction with server reconciliation for WASD controls. Use when implementing player movement.

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Software Developers
description

Server-authoritative multiplayer architecture principles. Use when designing multiplayer features.

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Software Developers
description

Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.

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Software Developers
description

Object pooling for high-performance R3F components (decals, particles, projectiles)

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occupation
Software Developers
description

Game UI and HUD animation patterns with Framer Motion. Use when animating HUD elements.

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Software Developers
description

Instanced rendering for repeated objects in R3F. Use when rendering many identical objects.

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Showing 40 of 70 collected skills.