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feliperyba/ralph-orchestra - Page 2

SkillsMP has collected 70 skills from feliperyba/ralph-orchestra. Open a skill to review its source and details.

feliperyba/ralph-orchestra

Showing 30 of 70 collected skills.

occupation
Software Developers
description

Core R3F/Three.js performance optimization principles. Use when FPS drops below 60.

updated
occupation
Software Developers
description

Sprite animations, tweens, animation chains, and timeline sequences

updated
occupation
Software Developers
description

Keyboard, mouse, touch, and gamepad input management for Phaser

updated
occupation
Software Developers
description

Particle emitters for visual effects like fire, smoke, explosions, and magic

updated
occupation
Software Developers
description

Arcade physics velocity, acceleration, collision, and bounds

updated
occupation
Software Developers
description

Matter.js physics: realistic bodies, constraints, and simulation

updated
occupation
Software Developers
description

Scene transitions, data passing, and scene lifecycle management

updated
occupation
Software Developers
description

Sprites, sprite sheets, texture atlases, and object pooling for Phaser

updated
occupation
Software Developers
description

Tilemap loading, parsing, layers, and collision detection

updated
occupation
Software Developers
description

UI containers, text objects, buttons, and DOM element integration

updated
occupation
Project Management Specialists
description

MCP-based skill improvement during retrospective - research and update agent skills

updated
occupation
Project Management Specialists
description

Extract and reorganize PRD tasks from GDD updates and retrospective findings

updated
occupation
Project Management Specialists
description

Detailed configuration interview protocol for PRD Starter Phases 3-7. Handles Project Identity, Agent Config, Orchestration, MCP, and Quality Standards.

updated
occupation
Software Quality Assurance Analysts & Testers
description

E2E multiplayer testing using Playwright API with multi-client browser contexts. Validates server-authoritative patterns, state synchronization, and anti-cheat measures. Use when testing multiplayer features.

updated
occupation
Project Management Specialists
description

Interactive project setup wizard for Ralph Orchestra. Guides through 11 phases configuring agents, orchestration, quality standards, features, research, GDD (games), and PM-generated PRD. Use when user wants to set up a new Ralph Orchestra project or mentions…

updated
occupation
Software Developers
description

Implements camera controls, bounds, and follow behavior. Use proactively when setting up camera controls, camera bounds, or follow behavior.

updated
occupation
Software Developers
description

Designs particle systems for visual effects. Use proactively when creating particle effects, emitters, or visual polish.

updated
occupation
Software Developers
description

Optimizes sprite atlases and textures for Phaser. Use proactively when optimizing sprite workflows or managing texture memory.

updated
occupation
Software Developers
description

Adds post-processing and camera effects to Phaser games. Use proactively when implementing visual polish, camera effects, or post-processing.

updated
occupation
Software Developers
description

Debug visualization helpers using drei and Three.js. Use when adding debug gizmos, visual helpers, diagnostics.

updated
occupation
Designers, All Other
description

Thermite game design process skill. Use when: running design sessions, generating design artifacts, updating decision logs, working on the thermite project, simulating creative team discussions, or when user mentions 'thermite', 'design session', 'creative…

updated
occupation
Project Management Specialists
description

Adjust planning depth and agent behavior based on PRD complexity level

updated
occupation
Software Developers
description

Git worktree setup and management for parallel agent development. Use when working in isolated git worktrees to avoid merge conflicts between Developer and Tech Artist agents.

updated
occupation
Graphic Designers
description

Core gameplay loop design documentation. Use when defining the core gameplay loop, mapping the player experience over time, designing session structures, or identifying pacing issues.

updated
occupation
Graphic Designers
description

Character and class design documentation. Use when designing character archetypes, creating class systems, defining abilities and skills, balancing character stats, or designing progression systems.

updated
occupation
Special Effects Artists & Animators
description

Game mechanics documentation and design. Use when designing core gameplay systems, documenting player actions and responses, balancing game systems, or explaining mechanics to developers.

updated
occupation
Graphic Designers
description

Weapon and item design documentation. Use when designing weapons, creating item systems, balancing equipment, or designing consumables.

updated
occupation
Project Management Specialists
description

Test planning specialist. Collaborates with QA and Game Designer to create comprehensive test plans. Defines success criteria and test cases before task assignment. Use proactively before task assignment.

updated
occupation
Software Quality Assurance Analysts & Testers
description

Code quality review before validation. Checks for @ts-ignore, any types, anti-patterns, and potential issues. Use proactively at start of QA validation.

updated
Showing 30 of 70 collected skills.