Skip to main content

flutter

Google's UI toolkit for building natively compiled applications

Source facts

Repository
ffsshhttiikk/opencode-agents-skills
Last source activity
February 28, 2026 at 22:52
Detected SKILL.md language
English
Stars
3
Forks
2

Install options

The review-first prompt is selected by default. You can switch to a direct command or download a local copy.

Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.

Showing SKILL.md

SKILL.md
Source instructions · Read-only preview
name
flutter
description
Google's UI toolkit for building natively compiled applications
tags
["flutter","dart","android","ios","cross-platform","google"]
# Flutter Development ## What I do I provide guidance for building cross-platform mobile applications using Flutter and Dart. I cover widget-based UI development, state management solutions (Provider, Riverpod, Bloc), platform channel integration, native code with FFI, and deployment to iOS, Android, web, and desktop platforms. ## When to use me Use me when building high-performance cross-platform apps with a single codebase, creating complex animated UIs, developing for multiple platforms (mobile, web, desktop) from one codebase, or requiring consistent UI across platforms with native performance. ## Core Concepts Flutter widget tree and element tree relationship. Stateless and stateful widgets with setState, Provider, Riverpod, or Bloc for state management. Layout widgets (Row, Column, Stack, Container) and custom painters for custom graphics. Flutter build modes (debug, profile, release) and performance optimization. Platform channels for native code integration. Dart isolates for concurrent computation. Dart Streams and StreamBuilder for reactive programming. ## Code Examples Flutter widget with Riverpod state management: ```dart import 'package:flutter_riverpod/flutter_riverpod.dart'; import 'package:flutter/material.dart'; final counterProvider = StateNotifierProvider<CounterNotifier, int>((ref) { return CounterNotifier(); }); class CounterNotifier extends StateNotifier<int> { CounterNotifier() : super(0); void increment() => state++; void decrement() => state--; } class CounterScreen extends ConsumerWidget { const CounterScreen({super.key}); @override Widget build(BuildContext context, WidgetRef ref) { final count = ref.watch(counterProvider); return Scaffold( appBar: AppBar(title: const Text('Counter')), body: Center( child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Text('$count', style: Theme.of(context).textTheme.headlineLarge), const SizedBox(height: 20), Row( mainAxisAlignment: MainAxisAlignment.center, children: [ ElevatedButton( onPressed: () => ref.read(counterProvider.notifier).decrement(), child: const Icon(Icons.remove), ), const SizedBox(width: 20), ElevatedButton( onPressed: () => ref.read(counterProvider.notifier).increment(), child: const Icon(Icons.add), ), ], ), ], ), ), ); } } ``` Custom painter with animation: ```dart import 'package:flutter/material.dart'; class AnimatedCirclePainter extends CustomPainter { final double progress; AnimatedCirclePainter(this.progress); @override void paint(Canvas canvas, Size size) { final paint = Paint() ..color = Colors.blue ..strokeWidth = 4 ..style = PaintingStyle.stroke ..strokeCap = StrokeCap.round; final center = Offset(size.width / 2, size.height / 2); final radius = size.width / 3; // Draw background circle canvas.drawCircle(center, radius, paint..color = Colors.grey.shade200); // Draw progress arc final sweepAngle = 2 * pi * progress; canvas.drawArc( Rect.fromCircle(center: center, radius: radius), -pi / 2, sweepAngle, false, paint..color = Colors.blue, ); } @override bool shouldRepaint(covariant AnimatedCirclePainter oldDelegate) { return oldDelegate.progress != progress; } } class AnimatedCircle extends StatefulWidget { const AnimatedCircle({super.key}); @override State<AnimatedCircle> createState() => _AnimatedCircleState(); } class _AnimatedCircleState extends State<AnimatedCircle> with SingleTickerProviderStateMixin { late AnimationController _controller; late Animation<double> _animation; @override void initState() { super.initState(); _controller = AnimationController( duration: const Duration(seconds: 2), vsync: this, )..repeat(reverse: true); _animation = CurvedAnimation(parent: _controller, curve: Curves.easeInOut); } @override void dispose() { _controller.dispose(); super.dispose(); } @override Widget build(BuildContext context) { return AnimatedBuilder( animation: _animation, builder: (context, child) { return CustomPaint( painter: AnimatedCirclePainter(_animation.value), size: const Size(200, 200), ); }, ); } } ``` ## Best Practices Use Riverpod or Bloc for state management in production apps. Organize code with feature-based folder structure. Use const constructors where possible for performance. Implement proper error handling with ErrorWidget and error boundaries. Use key-based widget testing with flutter_test. Optimize build performance by avoiding unnecessary rebuilds with const constructors and ValueKey. Profile performance with DevTools before release. ## Common Patterns Provider/Riverpod for dependency injection and state management. Repository pattern abstracting data sources. Service locator pattern for accessing platform channels. BLoC pattern separating business logic from UI. InheritedWidget pattern for theme and locale propagation. Builder pattern for complex widget construction. Strategy pattern for algorithm swapping at runtime.
View on GitHub