with one click
DigimonWorldNet6
DigimonWorldNet6 contains 3 collected skills from Ginoshie, with repository-level occupation coverage and site-owned skill detail pages.
Skills in this repository
How cheat-sheet input fields work in the Frontend.WPF project of this Digimon World app — the value view-models (MemoryValueViewModel / NumericMemoryValueViewModel / LongMemoryValueViewModel), the root-attached behaviors that reach every field by binding-path, value locking/freeze, the lock highlight, and TextBox context-menu suppression. Use when adding or changing cheat-sheet fields, lockable values, or right-click/edit input behavior.
How to add or modify a DuckStation game-memory reader in the MemoryAccess project of this Digimon World app (MemoryValueSyncBase subclasses, the Empty Null Object requirement, LiveMemoryReader wiring, read-on-poll/write-on-set, EventHub signalling, bit flags). Use when exposing a new game stat/value or changing how memory is read or written.
Conventions for adding or editing WPF Styles, DataTemplates, and ResourceDictionaries in the Frontend.WPF project of this Digimon World app. Use whenever creating or changing any .xaml style, control template, data template, or resource dictionary, or when a control isn't picking up expected theming.