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memory-values

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UpdatedJune 26, 2026 at 20:06

How to add or modify a DuckStation game-memory reader in the MemoryAccess project of this Digimon World app (MemoryValueSyncBase subclasses, the Empty Null Object requirement, LiveMemoryReader wiring, read-on-poll/write-on-set, EventHub signalling, bit flags). Use when exposing a new game stat/value or changing how memory is read or written.

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