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gooseworks-ai/gooseworks-ads-skills - Page 2

SkillsMP has collected 169 skills from gooseworks-ai/gooseworks-ads-skills. Open a skill to review its source and details.

gooseworks-ai/gooseworks-ads-skills

Showing 40 of 169 collected skills.

occupation
Film & Video Editors
description

Render a single still image as an MP4 with a subtle ken-burns zoom (in or out). Used as the canonical motion primitive for editorial-illustration / 2D / static-image ads where generative video models would be the wrong tool. Fast, deterministic, free.

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occupation
Film & Video Editors
description

resize, crop, and normalize videos to target aspect ratios and frame rates.

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occupation
Film & Video Editors
description

cut a source video into named clips at exact time windows using ffmpeg. Use when you have a long video and a list of {name, start, end} segments and need each one as its own frame-accurate, re-encoded .mp4 — e.g. building a clip library, assembling an edit,…

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occupation
Film & Video Editors
description

Build an end card deterministically with ffmpeg — typewriter / fade-in text lines + logo overlay over a backdrop frame. No Playwright, no Remotion, no AI. Use when the end card is a static composition with simple fades.

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occupation
Film & Video Editors
description

Builds a 3s end-card mp4 from an external reference image (Pinterest, magazine spread, competitor ad) by generating the product/background layer via Nano Banana 2 (no text) and overlaying typography via an HTML hyperframe (Playwright-rendered at design…

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occupation
Software Developers
description

Generate a single photoreal or designed image with OpenAI gpt-image via fal.ai. Supports gpt-image-1 (default, fixed sizes — the FAL fallback for Higgsfield's `gpt_image_2`) and gpt-image-2 (`openai/gpt-image-2`, custom output sizes up to 3840px). Routes to…

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occupation
Software Developers
description

Generate a single still image with Nano Banana 2 (Google Gemini 2.5 Flash Image, multi-image edit mode) via fal.ai. Multi-reference editing — the default atom for AI avatar portraits, product flatlay/endcard backgrounds, and any composite scene that combines…

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occupation
Software Developers
description

Generate a single image with Nano Banana (Gemini 2.5 Flash Image) via fal.ai. Same model family as Higgsfield's `nano_banana_2` — used as the FAL fallback for cartoon style anchors, cartoon keyframes, and any flat illustrative image. Pay-per-call billing;…

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occupation
Software Developers
description

Generate a talking-head video clip with VEED Fabric 1.0 via the fal.ai API. Same model as `create-lipsync-hedra` (Veed Fabric on Hedra) but uses fal's pay-per-call billing instead of Hedra credits. Inputs unchanged — character still + audio in, lipsynced MP4…

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occupation
Web Developers
description

Render a pixel-accurate iOS lockscreen mockup (status bar + clock + date + stacked notification banners + optional decorative tear/glow overlay) from a JSON config. Outputs HTML + PNG. Sibling of create-imessage-mockup — use this for ads whose payoff is the…

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occupation
Software Developers
description

create Gooseworks-style graphic frames using the external goose-graphics skill and gooseworks CLI styles, especially for programmatic video scenes.

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occupation
Software Developers
description

render animated on-screen text (typewriter, scale-in, slam, drop-in, punch-in) as RGBA .mov sequences via PIL for ffmpeg overlay with alpha.

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occupation
Software Developers
description

create html and gsap motion graphics, called hyperframes in this repo, and render them to video.

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occupation
Software Developers
description

render motion graphics from an approved storyboard manifest using a remotion (react) project. produces crisp deterministic text and timeline-precise motion. use for kinetic typography, snappy logo reveals, animated infographics, and any motion graphic where…

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occupation
Software Developers
description

motion-graphic primitive — focus mechanic for scrolling lists. as a row's y-position approaches the focal center, opacity and font-weight ramp up; as it leaves, they ramp back down. directs attention without position alone. pairs with…

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occupation
Software Developers
description

motion-graphic primitive — soft radial-gradient cloud rendered behind all content as the connective tissue across scenes. expands/contracts/drifts on a continuous noise-driven path, doubling as the visual metaphor for "AI generating" or "thinking". signature…

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occupation
Software Developers
description

motion-graphic primitive — content cards rendered with ±5–8° baked tilt + slow lateral float, mimicking a physical pinboard. paired with sticker-tilt-wobble for the "alive" feel. canonical to pinterest and chaos-card packs.

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occupation
Software Developers
description

motion-graphic primitive — multiple chips arrive at intentional off-axis anchor positions around a hero element (typically a phone or central card). chips stagger in with embedded emoji-stickers. canonical pinterest creators-orbit pattern. distinct from a…

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occupation
Software Developers
description

motion-graphic primitive — graphic fill color is intentionally tied to a hue in underlying live-action footage so a wipe between graphic and photo reads as one continuous surface, not a collage. used in slatted-reveal scenes where the original solid fill…

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occupation
Software Developers
description

motion-graphic primitive — point-particles emitting from a source position on a hit beat, with optional gravity and rotation. canonical celebration moment in sp-g riso illustration ("GOAL!" lockup) and occasional sp-e logo lockup accent.

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occupation
Software Developers
description

motion-graphic primitive — continuous lateral card scroll at constant velocity. multiple cards visible simultaneously (e.g. 2.3 cards at once for partial-card peek at canvas edges, implying infinite content). distinct from card-stagger-slide which is…

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occupation
Software Developers
description

motion-graphic primitive — four L-shaped corner brackets that stroke-on sequentially, framing the canvas like a film print. signals editorial / cinematic / "shot on film" aesthetic. used in sp-c. typically draws on at scene 1 and stays.

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occupation
Software Developers
description

motion-graphic primitive — fake macos-style mouse cursor that moves along a bezier path and clicks ui affordances. paired with prompt-typewriter in sp-f product demos. feels like real product capture, not motion-graphic puppetry.

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occupation
Software Developers
description

motion-graphic primitive — a persistent element (chip, ball, object, logo) that translates, rotates, and recolors across scene boundaries via a sharedLayer that sees composition-global time. the cut between scenes is a hard bg-swap; the handoff is what makes…

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occupation
Software Developers
description

motion-graphic primitive — a brand-coded shape (capsule, pill, icon) briefly replaces a space character or letterform inside a headline. signals brand identity through type rhythm. used in pharma / wellness spots (capsule shape between words) and AI/SaaS…

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occupation
Special Effects Artists & Animators
description

motion-graphic primitive — pair of eyes (sclera + pupils) where each pupil tracks a periodic path with asymmetric independent offset to break the "doll-eyes" feel. canonical mascot beat (sp-a marshmallow). distinct sub-type of character-loop.

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occupation
Special Effects Artists & Animators
description

motion-graphic primitive — uniform noise texture overlaid with multiply blend mode at low opacity. signals "printed" / "shot on film" / "riso" feel. critical anti-AI visual cue across editorial and illustration packs.

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occupation
Special Effects Artists & Animators
description

motion-graphic primitive — animated SVG stroke-on of a hand-drawn line that follows a specific path. distinct from squiggle-draw-on which is a free-form wobbly squiggle. used for motion-line trails behind a traveling object, arrow callouts pointing at a UI…

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occupation
Special Effects Artists & Animators
description

motion-graphic primitive — subtle in-place vertical wobble applied to still illustrated figures so they don't feel like dead stamps. period ~1.2s, amplitude ±3px. canonical to sp-g riso illustration pack.

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occupation
Special Effects Artists & Animators
description

motion-graphic primitive — one letter inside a word becomes its own animated content slot, crossfading between glyph variants or hosting embedded imagery / icons. used for editorial wordmark moments like "M[I]E" where the I is a separate animated element.

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occupation
Special Effects Artists & Animators
description

motion-graphic primitive — three-phase transition where the brand glyph dissolves into a continuity element (aurora-blob), holds, then re-emerges as the product UI. canonical sp-f "You → Your App" opening beat where the o-letter dissolves into the aurora…

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occupation
Special Effects Artists & Animators
description

motion-graphic primitive — use a letterform (or any SVG glyph) as the alpha mask for content rendered behind. the letter's outline becomes the cutout through which the underlying photo / gradient / mockup is visible. distinct from generic mask-wipe (linear…

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occupation
Special Effects Artists & Animators
description

motion-graphic primitive — slot-machine-style digit slides with partial visibility of adjacent digits (previous on top, next on bottom). distinct from count-up which interpolates a value smoothly. canonical for stopwatch / odometer / dial idioms. linear…

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occupation
Special Effects Artists & Animators
description

motion-graphic primitive — a top-left ticker / corner brand tag / corner ornament that renders ABOVE all scene content for the entire spot duration. continuity branding — gives the piece a "section of a larger work" identity. canonical sp-c (going net zero)…

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occupation
Special Effects Artists & Animators
description

motion-graphic primitive — character-by-character text reveal at constant rate. mechanical, no easing. canonical sp-f product-demo idiom for "user types a prompt" beat. renderer = hyperframe-gsap (linear character pacing renders most naturally in html).

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occupation
Software Developers
description

motion-graphic primitive — paired text-list + media-list rails scrolling vertically in lock-step. text rail on left, media rail on right. each row advances together as the user "scrolls" through an archive. canonical hermès sessions layout. renderer =…

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occupation
Software Developers
description

motion-graphic primitive — multi-stripe rectangular reveal where the canvas (or a region) fractures into N horizontal strips and each strip wipes from layer A to layer B in sequence. distinct from mask-wipe (single sweep). canonical to single-transition spots…

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occupation
Software Developers
description

motion-graphic primitive — wobbly hand-drawn SVG path that strokes on with `stroke-dasharray` / `stroke-dashoffset` animation, often ending in a hand-drawn arrow tip. used for underlines, accent marks, arrows, traces. central to SP-B (pinterest doodles) and…

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occupation
Software Developers
description

motion-graphic primitive — small UI chip / sticker / label that pops in as a delayed nested beat AFTER its parent card / panel has landed. encodes the two-tier choreography that's the single most consistent "pro" tell across reference videos (parent lands…

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occupation
Software Developers
description

motion-graphic primitive — continuous subtle tilt oscillation on a sticker / chip / label after it has popped in. period ~1s, amplitude ±1°. one of the "alive" cues that separates pro motion graphics from amateur. used in sp-e chaos-card pack as the default…

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Showing 40 of 169 collected skills.