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create-sound-design

Orchestrate sound effects (SFX) selection and placement per scene. Integrates with sfx-catalog for library access and memory for learning. Multi-round collaborative workflow with auto-approve for pipeline mode.

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grahama1970/agent-stack-public
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September 24, 2026 at 15:51
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SKILL.md
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name
create-sound-design
description
Orchestrate sound effects (SFX) selection and placement per scene. Integrates with sfx-catalog for library access and memory for learning. Multi-round collaborative workflow with auto-approve for pipeline mode.
allowed-tools
["Bash","Read","Write","Glob","Grep"]
triggers
["create sound design","sound design","sfx placement","sound effects","design audio","foley selection"]
metadata
{"short-description":"SFX orchestration for movie scenes","author":"Horus","version":"0.1.0"}
provides
["create-sound-design"]
composes
["task-monitor","agentic-evals"]
disciplines
["content-creation","voice-audio"]
# create-sound-design Orchestrate sound effects (SFX) selection and placement for movie scenes. Part of the Horus create-movie pipeline (Phase 4). ## Philosophy Sound design is the invisible art that makes movies feel real. This skill: 1. **Analyzes** scripts/storyboards for SFX cues (actions, environments, transitions) 2. **Searches** sfx-catalog for matching sounds 3. **Places** sounds at precise timestamps with appropriate volume/pan/fade 4. **Learns** from usage patterns via memory integration ## Quick Start ```bash cd .pi/skills/create-sound-design # Start interactive sound design session ./run.sh start --script path/to/script.json # Start with storyboard for timing hints ./run.sh start --script script.json --storyboard storyboard.yaml # Continue existing session ./run.sh continue <session-id> --answers '{"q1": "option_a"}' # Run headless (auto-approve all decisions) ./run.sh auto --script script.json --output output/ # Check session status ./run.sh status <session-id> # List all sessions ./run.sh list # Export manifest for Assemble phase ./run.sh export <session-id> --output manifest.json ``` ## Workflow Rounds ### Round 1: Scene Analysis - Parse script JSON for action lines, environments - Parse storyboard YAML for audio_cues field - Categorize cues: foley, ambient, impact, transition, vocal, nature - **Questions**: Confirm extracted cues are correct ### Round 2: Sound Search - Query sfx-catalog for each cue - Rank by semantic similarity + category match - Recall prior successful usage from memory - **Questions**: Select preferred sound for each cue ### Round 3: Timing & Levels - Calculate timestamps avoiding conflicts - Set volume based on intensity and competing audio - Generate fade curves for smooth transitions - **Questions**: Approve mix decisions ### Round 4: Export - Generate SoundDesignSpec manifest per scene - Record usage in memory for future learning - Output JSON manifest for Assemble phase ## Integration with create-movie This skill integrates into Phase 4 (Generate) of create-movie: ```python from create_sound_design import run_sound_design_session result = run_sound_design_session( script_path="script.json", storyboard_path="storyboard.yaml", output_dir="audio/sfx/", auto_approve=True, # For pipeline mode ) ``` ## Output Format The manifest JSON consumed by Assemble phase: ```json { "project": "Dark Horizon", "session_id": "sounddesign-20240115-103000-abc123", "scenes": { "scene_01": { "duration": 45.0, "events": [ { "sfx_id": "sfx_door_creak_01", "sfx_path": "/path/to/door_creak.wav", "timestamp": 2.5, "duration": 1.2, "volume": 0.6, "pan": -0.3, "fade_in": 0.1, "fade_out": 0.2 } ] } } } ``` ## Dependencies - **sfx-catalog**: Sound library and query engine - **memory**: For learning storage (via sfx-catalog bridge)
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