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guiguiyan930-source/game-ui-design-workflow

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Skills in this repository

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Showing 8 of 8 collected skills.

occupation
Special Effects Artists & Animators
description

Designs and generates one complete game UI page at a time using an approved style and screen contract, producing a page brief, reproducible image prompt, negative constraints, an actual visual asset when image generation is available, and a manifest entry.…

Source text: Chinese

updated
occupation
Special Effects Artists & Animators
description

Writes and maintains game design docs (GDD), product requirements (PRD), and UI interaction logic before any page image generation. Use when users ask for 游戏策划方案、PRD、产品需求、UI交互逻辑、交互流程、状态机, or say to finish planning before generating UI visuals / 生图前先做策划.

Source text: Chinese

updated
occupation
Special Effects Artists & Animators
description

Orchestrates an end-to-end game UI workflow from game design (GDD), PRD, and UI interaction logic through design specification, screen-system extension, page image generation, component breakdown, sprite-sheet splitting, PNG ZIP packaging, atlas packing,…

Source text: Chinese

updated
occupation
Special Effects Artists & Animators
description

Extends a game concept or partial interface into a coherent screen system, player journey, feature flow, prioritized screen inventory, states, edge cases, and implementation-ready screen contracts. Use when users ask to expand an existing game UI, add related…

Source text: Chinese

updated
occupation
Special Effects Artists & Animators
description

Packs semantically named transparent game UI PNG files into an atlas, preserves component states and reviewed 9-slice metadata, and exports deterministic JSON handoff manifests for Godot, Unity, Cocos, or generic consumers. Use after sprite-sheet splitting…

Source text: Chinese

updated
occupation
Special Effects Artists & Animators
description

Breaks an approved game UI page or visual style into reusable, individually generated component assets with clean edges, transparent backgrounds where appropriate, stable naming, states, dimensions, prompts, and traceable manifest records. Use for UI slicing,…

Source text: Chinese

updated
occupation
Special Effects Artists & Animators
description

Creates and maintains production-oriented game UI specifications and shared visual contracts covering color, typography, layout, geometry, components, interaction states, adaptation, and image-generation constraints. Use when users ask for a game UI design…

Source text: Chinese

updated
occupation
Special Effects Artists & Animators
description

Splits a generated game UI sprite sheet or component board into individual transparent PNG elements, writes crop metadata, validates dimensions and alpha channels, and packages all PNG files into a ZIP archive. Use after component breakdown when users ask to…

Source text: Chinese

updated
Showing 8 of 8 collected skills.

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