| name | air-shot |
| description | Use Air Shot when you need a lightweight interrupt, nudge, or repositioning move rather than a high-damage attack. |
| version | 0.1.0 |
| author | mmbnchips |
| license | CC0-1.0 |
| compatibility | Hermes Agent skills system |
| metadata | {"hermes":{"tags":["shipping-now","metaphorical","control-and-terrain","control","terrain","positioning","room-control"],"homepage":"https://github.com/Hmbown/mmbnchips"}} |
Air Shot
Interrupt momentum and push the target into a better position.
What This Skill Does
Use Air Shot when you need a lightweight interrupt, nudge, or repositioning move rather than a high-damage attack.
In this chip pack, Air Shot is treated as a metaphorical battle-chip procedure with a shipping-now delivery profile.
Canonical reference input: Air Shot.
Hermes shelf: Control and Terrain.
When To Use
- A process or plan needs to be deflected, paused, or redirected.
- A draft needs a corrective shove more than a rewrite.
- You want to create breathing room before a stronger move.
Prerequisites
- These procedures rely on the normal tools already present in the active Hermes runtime; this repo does not ship a separate integration layer.
Operator Inputs
- Describe the momentum, plan, draft, or process that needs interrupting.
- Name the smallest shove or redirect that would create a better position.
- State what new lane, breathing room, or decision window you want to open.
- Say how the operator will judge that the board state improved.
Procedure
- Restate the target, success condition, and no-touch boundaries before you spend the chip.
- Collect the operator inputs below so the chip lands on the right panel.
- Identify the momentum that needs interrupting.
- Apply the smallest shove that changes the board state.
- Reassess the room after the push.
- Package the result with concrete evidence, what stayed untouched, and the next recommended chip only if follow-up is truly needed.
Deliverables
- A redirect, pause, or small corrective edit.
- A note describing the new position or operating window.
Output Contract
- One lightweight interrupt, redirect, pause, or corrective nudge.
- A short explanation of what changed in the target position or momentum.
- A clear statement of the new options or operating window created.
- No claim that the problem is solved outright unless the operator asked for only a shove.
Do Not Use For
- Final removal work that should be handled as a clean kill shot or cut.
- Large structural takeovers where ownership or room control is the actual need.
- Situations where the target position is already good and only direct execution remains.
Pair With
- After Air Shot, switch to Cannon when the interrupt creates one clean straight-line shot.
- After Air Shot, switch to Sword when the shove reveals one local block that should now be cut out.
- After Air Shot, switch to Panel Grab when the redirect worked but one narrow lane still needs to be claimed.
Pitfalls / Guardrails
- Keep the metaphor anchored to a real operator move instead of drifting into lore.
- Do not treat a shove like a kill shot.
- If the target should be removed outright, use another chip.
- Keep the chip metaphor anchored to a real operating move; do not let flavor substitute for procedure.
Verification
- Check that the response includes every promised deliverable and leaves an inspectable audit trail.
- Check that confirmed facts, assumptions, and proposed follow-up are visibly separated.
- Confirm Hermes applied a shove, not a disguised full rewrite.
- Confirm the interrupt changed timing, position, or momentum in a way the operator can inspect.
- Confirm the new room or next-step options are spelled out clearly.
- Check that the metaphor still maps cleanly to a real operator mechanism.
Example Invocation
Use Air Shot on this overcomplicated draft: make the smallest redirect that gets it back on brief, then tell me what that opened up next.
Use Air Shot to interrupt this failing rollout plan with a safer temporary path, without redesigning the whole deployment.