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Hmbown/mmbnchips

SkillsMP has collected 94 skills from Hmbown/mmbnchips. Open a skill to review its source and details.

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Skills in this repository

Showing 40 of 94 collected skills.

occupation
Information Security Analysts
description

Use Black Barrier when ordinary buffering is too soft and thresholding alone is too permissive. The problem is not just one incoming hit, or a stream of weak noise, but contact that should have to prove itself before it reaches the work at all: ambiguous…

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occupation
Information Security Analysts
description

Use Curse Shield when Hermes should protect a surface in a way that makes contact linger on the attacker. The shield is not just there to absorb the next hit or throw an immediate counter; it tags hostile touch with a lasting penalty, mark, or contamination…

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occupation
Information Security Analysts
description

Use Black Barrier when ordinary buffering is too soft and thresholding alone is too permissive. The problem is not just one incoming hit, or a stream of weak noise, but contact that should have to prove itself before it reaches the work at all: ambiguous…

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occupation
Information Security Analysts
description

Use Curse Shield when Hermes should protect a surface in a way that makes contact linger on the attacker. The shield is not just there to absorb the next hit or throw an immediate counter; it tags hostile touch with a lasting penalty, mark, or contamination…

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occupation
Writers & Authors
description

Use Aqua Aura when the real threat is heat: escalating pressure, bursty contention, emotional overtemperature, or rapid-fire noise that is making clean operation impossible. Unlike a plain Aura that simply blanks weaker hits, Aqua Aura diffuses and cools them…

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occupation
Software Developers
description

Use Aura when the problem is not one big blow but constant low-grade interference: nuisance traffic, shallow criticism, repetitive edge pokes, cheap probes, or background turbulence that keeps stealing turns. Aura sets a named threshold and blanks everything…

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occupation
Information Security Analysts
description

Use Elec Aura when the problem is not raw heat but constant probing, interruption, and low-commitment contact that keeps stealing focus or touching the work without paying a real cost. Unlike a plain Aura that mostly blanks weak hits, Elec Aura makes contact…

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occupation
Project Management Specialists
description

Use Fire Aura when the real threat is not one decisive blow but a stream of low-grade interruptions, shallow objections, retry churn, or opportunistic pokes that keep stealing momentum. Fire Aura establishes an aggressive protective threshold: trivial contact…

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occupation
Infantry
description

Use Wood Aura when the operator can afford to hold ground, slow the exchange slightly, and benefit from a protective layer that regains strength if the field stays stable. Wood Aura is a regenerative defense: it favors disciplined positioning, recoverable…

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occupation
Special Forces Officers
description

Use Air Shoes when Hermes needs to traverse, inspect, or plan across fragile, hostile, or low-trust terrain without binding the whole move to local surface hazards.

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occupation
Athletes & Sports Competitors
description

Use Air Shot when you need a lightweight interrupt, nudge, or repositioning move rather than a high-damage attack.

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occupation
Project Management Specialists
description

Use Area Grab when progress depends on reclaiming surface area: more room in the design, more latitude in the plan, or fewer hostile constraints.

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occupation
Special Forces Officers
description

Use Fan when the right move is short-range airflow control: gather loose material, pull a target toward a chosen lane, or create a directional repositioning effect without claiming territory or committing to a heavier strike.

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occupation
Project Management Specialists
description

Use Grass Stage when the best move is to make the operating surface broadly hospitable to regrowth, healing, and low-friction expansion, while staying honest that the same lush terrain can amplify the wrong kind of pressure.

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occupation
Writers & Authors
description

Use Ice Stage when the best move is to change the board's traction: make motion fast, slippery, and harder to stop cleanly so both allies and opponents have to operate on altered movement physics.

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occupation
Writers & Authors
description

Use Lava Stage when the best move is to convert workable terrain into punishing terrain, forcing the opponent to either keep taking damage, leave valuable panels, or route through narrower safer lanes.

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occupation
Software Developers
description

Use Panel Grab for narrower room control when a single lane, dependency, or decision surface matters more than broad expansion.

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occupation
Writers & Authors
description

Use Poison Mask when the right move is not to poison one tile on the floor but to contaminate a specific interface, workflow surface, or operating persona that the target keeps wearing. Poison Mask attaches the cost to continued contact: every repeated use of…

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occupation
Infantry OfficersInfantry
description

Use Sand Stage when the best move is to change the board into slow, absorbent terrain that eats momentum instead of carrying it. Sand Stage is for bogging the field down: reducing clean repositioning, making extraction costly, and forcing both sides to…

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occupation
Mental Health Counselors
description

Use Aqua Aura when the real threat is heat: escalating pressure, bursty contention, emotional overtemperature, or rapid-fire noise that is making clean operation impossible. Unlike a plain Aura that simply blanks weaker hits, Aqua Aura diffuses and cools them…

updated
occupation
Information Security Analysts
description

Use Aura when the problem is not one big blow but constant low-grade interference: nuisance traffic, shallow criticism, repetitive edge pokes, cheap probes, or background turbulence that keeps stealing turns. Aura sets a named threshold and blanks everything…

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occupation
Information Security Analysts
description

Use Barrier when the system can keep moving, but it needs a buffer layer to absorb the next impact.

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occupation
Self-Enrichment Teachers
description

Use Elec Aura when the problem is not raw heat but constant probing, interruption, and low-commitment contact that keeps stealing focus or touching the work without paying a real cost. Unlike a plain Aura that mostly blanks weak hits, Elec Aura makes contact…

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occupation
Writers & Authors
description

Use Fire Aura when the real threat is not one decisive blow but a stream of low-grade interruptions, shallow objections, retry churn, or opportunistic pokes that keep stealing momentum. Fire Aura establishes an aggressive protective threshold: trivial contact…

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occupation
Special Forces Officers
description

Use Invisible when you need a short protected interval to inspect, move, or recover without drawing fire.

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occupation
Information Security Analysts
description

Use Iron Shield when a public-facing surface, endpoint, or interface needs durable, ongoing protection against repeated attacks on the same vector. Unlike a one-time absorb or a brittle guard, Iron Shield maintains a sustained defensive posture that endures…

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occupation
Information Security Analysts
description

Use Leaf Shield when you need sustained, active protection that makes aggression costly. The defense orbits your work and absorbs incoming damage; when triggered, it launches outward as a measured counter.

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occupation
Information Security Analysts
description

Use Met Guard when a single attack vector needs hardening and you can accept that protection only covers one face. Inspired by the Mettaur's helmet: tough from the front, exposed everywhere else.

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occupation
Labor Relations Specialists
description

Use North Wind when progress is blocked by protective layering rather than distance: aura, barrier, wrapper, soft shield, ceremonial safety language, or stacked cover that keeps the real issue from being touched. North Wind strips the protection cleanly so a…

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occupation
Computer & Information Systems Managers
description

Use Recovery when the system, team, or process has lost capacity — degraded performance, accumulated errors, technical debt fatigue — and needs direct restorative attention before it can operate effectively.

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occupation
Network & Computer Systems Administrators
description

Use Repair when the environment itself is cracked, missing, or degraded and the next best move is maintenance before offense.

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occupation
Writers & Authors
description

Use Sanctuary when you need to convert part of the board into a protected work zone for stabilization, care, or careful execution.

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occupation
Network & Computer Systems Administrators
description

Use Under Shirt when a catastrophic failure is possible and the system needs a last-resort failsafe that prevents total collapse, leaving it barely functional instead of dead.

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occupation
Special Forces OfficersSpecial Forces
description

Use Wood Aura when the operator can afford to hold ground, slow the exchange slightly, and benefit from a protective layer that regains strength if the field stays stable. Wood Aura is a regenerative defense: it favors disciplined positioning, recoverable…

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occupation
Artillery & Missile OfficersArtillery & Missile Crew Members
description

Use Cannon when the right move is a small, direct, single-target action with minimal setup and immediate verification.

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occupation
Project Management Specialists
description

Use Cross Gun when the target will not stay neatly in one lane and the best move is a compact cross-pattern shot that catches the center and the likeliest side-step routes.

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occupation
Management Analysts
description

Use Fighter Sword when the change must run across an entire line — a full sequential chain, pipeline stage, import row, or dependency thread — and anything short of cleaving the whole row leaves the job incomplete.

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occupation
Software Developers
description

Use Long Sword when the problem is visible locally but the fix must extend further — across file boundaries, into deeper call stacks, or through intermediary layers that a normal Sword cannot reach.

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occupation
Artillery & Missile Crew Members
description

Use Mini Bomb when the right move is a small indirect strike: you know where the effect needs to land, but a straight-line shot is blocked, too predictable, or aimed at the wrong surface.

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occupation
Infantry
description

Use Shotgun when one direct action should punch through a narrow lane instead of a single point. It fits moments where quick close-range pressure should catch the target and the immediate depth behind it.

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Showing 40 of 94 collected skills.