In D&D, Mirage Arcane goes beyond Hallucinatory Terrain — the illusory terrain actually has substance. You can walk on illusory bridges, feel illusory walls. The real-world version is the deep simulation: digital twins, high-fidelity synthetic environments,…
Skills in this repository
Hmbown/Wizards-of-the-Ghosts - Page 3
SkillsMP has collected 246 skills from Hmbown/Wizards-of-the-Ghosts. Open a skill to review its source and details.
Hmbown/Wizards-of-the-GhostsShowing 40 of 246 collected skills.
Mislead is defensive deception: honeypots, canary tokens, decoy endpoints, fake datasets, and other convincing false presences that reveal who is snooping. The goal is not to trick legitimate users for sport. The goal is to create an instrumented fake that…
Use this spell when you need an autonomous tool with a narrow mandate: a daemon, scheduled worker, watcher, or persistent background agent that repeatedly executes one precise task. It is prototype territory because the hard part is lifecycle control,…
In D&D, Nature is knowledge of terrain, weather, plants, animals, and the natural world. The real-world version is understanding systems that emerged rather than were designed: markets, social networks, organizational cultures, open-source ecosystems, user…
Use this spell when a system, file, or workflow is leaking more information than it should — metadata, tracking parameters, unnecessary data collection, or identifiable fingerprints.
Otto's Irresistible Dance forces a creature to dance uncontrollably. The real-world version is compulsive engagement: designing something so compelling that people cannot stop interacting with it. This is virality mechanics, "just one more" loops, and the…
In D&D, Perception is the raw ability to notice things: the hidden door, the faint sound, the detail that does not belong. Unlike Investigation (which follows evidence methodically) or Insight (which reads subtext), Perception is about the initial act of…
Use this skill to turn dry technical material into a polished demo, narrative walkthrough, or audience-aware presentation without dumbing it down. It focuses on pacing, reveal order, and memorable framing so the work lands in the room.
Use this skill when the problem is not information scarcity but alignment, framing, or buy-in.
Use this spell when you need to summon a powerful external entity - a third-party API, a cloud service, another agent - and lock it into serving your workflow under explicit terms.
Plant Growth is for projects that need cultivation more than force: SEO programs, communities, product adoption, content ecosystems, or early-stage platforms. It assumes the system can grow, but only if fed in the right places and at the right pace. The spell…
This spell is about representation change, not: - Naming changes (same structure, different identifiers) - Execution changes (same code, different runtime) - Architecture changes (new system design) - Duplication (same thing, different place) The key test:…
In D&D, Power Word Kill instantly destroys any creature below a hit-point threshold — no saving throw, no resistance, just death. The real-world version is kill -9: the unconditional termination signal. Emergency circuit breakers. Hard account terminations.…
In D&D, Power Word Stun locks a creature in place — alive but unable to act. The real-world version is SIGSTOP: a hard freeze that preserves state but halts all activity. Account lockouts, emergency process suspension, administrative holds. Unlike Power Word…
Prestidigitation transforms. It does not fix, build, scaffold, migrate, or actuate. If the user says "make this look better" or "convert this to that format" — use prestidigitation. If the user says "make this work" or "set this up" or "build this system" —…
In D&D, Programmed Illusion creates an illusion that lies dormant until a specific trigger condition is met, then plays out its scene automatically. The real-world version is the conditional demo, automated preview, or triggered walkthrough: onboarding flows…
In D&D, Project Image creates an illusory copy of yourself at a distant location — you can see through its eyes, speak through its mouth, and cast spells through it. The real-world version is remote presence: avatars, recorded video stand-ins, bot…
In D&D, Raise Dead brings a creature back to life but with penalties: reduced ability scores that recover over time. Unlike Resurrection (full recovery), Raise Dead returns the target in a weakened state. The real-world version is partial recovery: bringing a…
In D&D, Regenerate regrows lost limbs. The real-world version is reconstruction: rebuilding lost data from backups and surrounding context, regenerating a deleted component from its tests and documentation, or reconstructing a corrupted file from its known…
In D&D, Religion is knowledge of deities, rites, prayers, and holy symbols. The real-world version is understanding belief systems: organizational cultures, team values, community norms, ideological frameworks, and the unstated axioms that a group treats as…
Use this spell when a system has truly died — crashed, deleted, corrupted beyond repair — and needs to be rebuilt from whatever remains. Distinct from Speak with Dead, which queries dead systems for knowledge; Resurrection actually revives them.
Use this spell when you need to see what is happening right now on a distant system rather than reading stale logs or cached reports.
In D&D, See Invisibility lets you see creatures and objects that have been made invisible. The real-world version is revealing deliberate obscurity: finding the hidden costs in a pricing page, uncovering the actual terms buried in a EULA, identifying the…
Seeming is coordinated appearance change at scale: mass theming, batch rebranding, global copy tone shifts, and UI-wide presentation updates. The underlying structures stay the same. The spell is about coherent surface transformation, not structural…
Use this spell when you need to dispatch a message — the agent determines the right channel, formats for that medium, and sends with the user's approval.
Shatter is proactive, controlled destruction for learning. You are the attacker against your own system. The goal is a brittleness report with remediation priorities.
Use this spell when you are drowning in notifications, verbose logs, irrelevant alerts, or context that does not serve the current task.
In D&D, Silent Image creates a purely visual illusion — no sound, no smell, no substance. It looks real but falls apart if you interact with it. The real-world version is the static design comp: a high-fidelity visual mockup that shows exactly what something…
Sleep = temporary, reversible suspension with guaranteed state preservation. The target stops acting but wakes up intact. No data loss, no corruption, no permanent change.
Sleight of Hand is not about solving a problem — the solution is already known. It is about executing a known change with zero collateral damage. The skill is precision, not creativity.
Speak with Animals interprets non-verbal machine signals the way a skilled naturalist reads calls and tracks. It is for telemetry, dashboards, alert streams, sensor output, and odd machine behavior that clearly means something but does not yet mean anything…
This spell is archaeology, not history research. It operates on specific artifacts from a specific dead system to answer specific questions. It is NOT general tech history, NOT interviewing living people, and NOT monitoring live systems.
Speak with Plants listens to slow, structural systems: codebases, dependency graphs, file trees, schema histories, and repositories with seasons baked into them. These systems do not bark in alarms; they reveal themselves through branching patterns, accreted…
Use this skill when the goal is to gather context or make progress quietly without unnecessary noise.
In D&D, Stinking Cloud fills an area with nauseating gas — creatures inside are incapacitated but the terrain itself is undamaged. The real-world version is area denial: making a zone, endpoint, or resource unusable to unwanted traffic without permanently…
Suggestion is about the craft of the single nudge — not campaigns, not arguments, not automation. It produces one carefully placed prompt at the moment a user is most receptive. The planted idea must be reasonable and defensible. If the user would feel…
Use this skill when infrastructure is degraded, tools are missing, quotas are tight, or normal comforts are gone. It prioritizes minimal viable progress, conservation of scarce resources, and practical fallback routes through hostile conditions.
In D&D, Symbol inscribes a powerful glyph with a predefined effect — death, fear, sleep, stunning — that triggers when conditions are met. Unlike Glyph of Warding (which protects a specific place or object), Symbol marks a conceptual boundary with a named…
Teleport is FULL-CONTEXT migration, not partial transformation. The defining characteristic is that EVERYTHING must move together and keep working: data, dependencies, auth, traffic routing, background jobs, secrets, and human workflows. The old system must…
Use this spell when you need a permanent, reliable portal between two environments — a CI/CD pipeline, a standing data sync, a repeatable deployment, or a migration path you will use more than once.