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2048-android-development

Implement or review the Jetpack Compose 2048 app, its ViewModel and storage, Material UI, Gradle build, or emulator tests.

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hoangsonww/2048-Game
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September 19, 2026 at 05:45
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14

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name
2048-android-development
description
Implement or review the Jetpack Compose 2048 app, its ViewModel and storage, Material UI, Gradle build, or emulator tests.
# 2048 Android development Read `AGENTS.md` and the native sections of `docs/architecture.md`. Keep board rules and session state in `GameViewModel.kt`, persistence in `GameStorage.kt`, and presentation in Compose. Preserve deterministic test hooks without weakening production randomness or saved-state validation. Use Material vector icons and Compose semantics; never use Unicode symbols as controls. Keep tap targets, system insets, contrast, screen-size adaptation, haptics, restart confirmation, help, win continuation, and loss recovery intact. The board's `detectDragGestures` must consume each `PointerInputChange`. The root column scrolls vertically, so an unconsumed change reaches the parent scroll too and a board swipe drags the whole screen. Keep tile animation aligned with the web and iOS timings documented in `docs/architecture.md`, and keep it collapsing to instant when the system animation scale is zero. No JDK is required: Gradle provisions its own from `gradle/gradle-daemon-jvm.properties`. Use the `make android-*` targets or `Scripts`-equivalent wrappers rather than calling `./gradlew` or `adb` bare — `adb` is not on `PATH` after a default Android Studio install. Run `make test-android` for every change. Optional cloud code lives under `…/cloud/`; JaCoCo excludes `CloudUi` and covers `CloudApi` / `CloudController` with fake-transport JVM tests. When UI behavior changes and a device is available, run `make test-android-device`, inspect logcat for app exceptions, and manually review gameplay, help, restart, win, and loss states. `make android-run` builds, installs, and launches in one step.
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