Skip to main content
Run any Skill in Manus
with one click
HorusGoul
GitHub creator profile

HorusGoul

Repository-level view of 19 collected skills across 2 GitHub repositories.

skills collected
19
repositories
2
updated
2026-07-11
repository explorer

Repositories and representative skills

animation-vocabulary
graphic-designers

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

2026-07-11
apple-design
web-and-digital-interface-designers

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

2026-07-11
emil-design-eng
web-and-digital-interface-designers

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

2026-07-11
improve-animations
software-developers

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

2026-07-11
review-animations
software-developers

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

2026-07-11
dinero-best-practices
software-developers

Core best practices for the Dinero.js money library. Use when writing, reviewing, or refactoring code that creates Dinero objects, performs arithmetic on monetary values, or handles money in JavaScript/TypeScript. Triggers on imports from 'dinero.js', monetary calculations, or price/cost handling logic.

2026-07-04
dinero-currency-patterns
software-developers

Currency handling patterns for the Dinero.js money library. Use when working with multiple currencies, converting between currencies, defining custom currencies, storing monetary values in databases, or integrating with payment services like Stripe or PayPal. Triggers on currency conversion, database schema design for money, or payment API integration with Dinero objects.

2026-07-04
dinero-formatting
software-developers

Formatting patterns for the Dinero.js money library. Use when displaying monetary values to users, formatting prices with currency symbols, handling locale-specific number formats, or working with non-decimal currencies. Triggers on toDecimal, toUnits, toSnapshot calls, or Intl.NumberFormat usage with Dinero objects.

2026-07-04
Showing top 8 of 17 collected skills in this repository.
Showing 2 of 2 repositories
All repositories loaded