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godot-mcp-playtest-and-debug

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UpdatedJune 26, 2026 at 19:40

Run, inspect, and debug a live Godot game through the godot-mcp server — play a scene in the editor, read the running scene tree, sample properties, simulate input, assert state, and diagnose errors. Use when the user wants to play-test, reproduce a bug, or debug runtime behavior in Godot via godot-mcp. Triggers on "play-test in Godot", "run the game and check", "simulate input in Godot", "why does my Godot game crash", "debug the running scene", "inspect the live game".

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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