Implement or review Tank Commander VR GDScript, procedural scene construction, control lifecycles, and gameplay state in Godot 4.7.
Author or review Tank Commander VR materials, shader code, and VFX for Godot 4.7 Mobile rendering and stereoscopic OpenXR.
Implement or review Tank Commander VR ENet LAN and WebSocket relay gameplay, authority, serialization, reconnects, and seat changes.
Diagnose Tank Commander VR frame time, draw calls, memory growth, and Quest rendering costs using measured production gameplay.
Verify Tank Commander VR gameplay and controls with its production harnesses, bounded smoke runs, and real rendered captures while tracking test limits.
Implement or review Tank Commander VR GDScript, procedural scene construction, control lifecycles, and gameplay state in Godot 4.7.
Author or review Tank Commander VR materials, shader code, and VFX for Godot 4.7 Mobile rendering and stereoscopic OpenXR.
Implement or review Tank Commander VR ENet LAN and WebSocket relay gameplay, authority, serialization, reconnects, and seat changes.