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cesium-core-memory

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UpdatedMay 19, 2026 at 23:57

Use when a CesiumJS app leaks memory, slows down the longer it runs, crashes the browser tab, or shows a blank Viewer after navigating between views or remounting a component. Covers explicit WebGL teardown with destroy() and isDestroyed(), the order to tear down tilesets, primitives, data sources, and the Viewer, the tileset GPU budget (cacheBytes and maximumCacheOverflowBytes), the roughly 16 WebGL contexts per tab limit, WebGL context loss handling, and how to tell a real leak from a lost JavaScript reference. Keywords: destroy, isDestroyed, cacheBytes, maximumCacheOverflowBytes, maximumMemoryUsage, renderError, rethrowRenderErrors, webglcontextlost, CONTEXT_LOST_WEBGL, WebGL context budget, destroyPrimitives, DeveloperError, memory leak, heap grows, tab crashes, out of memory, context lost, app gets slow over time, too many active WebGL contexts, blank viewer after navigation, how do I clean up a Cesium viewer, why does my map slow down.

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