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cesium-errors-memory

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UpdatedMay 20, 2026 at 07:37

Use when a CesiumJS app's memory keeps growing, the browser tab slows down or crashes after running a while, or the console reports "Too many active WebGL contexts" or "DeveloperError: This object was destroyed". Covers WebGL resource leaks from missing destroy() calls, teardown ordering, reusing primitives after destruction, entity-removal memory retention, lost-reference bugs that only look like leaks, and exhaustion of the browser 16-context WebGL budget by single-page-app routing or React re-mounts. Keywords: memory leak, heap grows, tab crash, out of memory, browser freezes, app slow over time, WebGL context lost, too many active WebGL contexts, This object was destroyed, DeveloperError, destroy, isDestroyed, PrimitiveCollection, destroyPrimitives, viewer.destroy, how do I clean up a Cesium viewer, why does my Cesium app leak memory.

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