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webgpu-impl-render-targets

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UpdatedMay 20, 2026 at 00:31

Use when setting up WebGPU render pass attachments: the canvas target, multiple render targets, a depth-stencil buffer, or MSAA. Prevents pipeline / attachment format mismatches and the wrong-sampleCount MSAA bug. Covers color attachments, multiple render targets, depth-stencil attachment and depth formats, MSAA with sampleCount and resolveTarget, loadOp storeOp clearValue. Keywords: render target, colorAttachments, depthStencilAttachment, MRT, multiple render targets, MSAA, multisample, resolveTarget, loadOp, storeOp, clearValue, depth buffer, how do I render to a texture, antialiasing.

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