Skip to main content
Run any Skill in Manus
with one click

webgpu-syntax-compute-pipeline

Stars0
Forks0
UpdatedMay 20, 2026 at 00:12

Use when creating a WebGPU compute pipeline, encoding a compute pass, or dispatching workgroups directly or indirectly. Prevents wrong workgroup-count math and dispatch-versus-workgroup-size confusion. Covers GPUComputePipelineDescriptor, the compute pass encoder, dispatchWorkgroups, dispatchWorkgroupsIndirect, and workgroup-count computation. Keywords: createComputePipeline, GPUComputePipelineDescriptor, dispatchWorkgroups, dispatchWorkgroupsIndirect, compute pass, workgroup count, GPU compute, how do I run a compute shader, workgroup size.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

File Explorer
4 files
SKILL.md
readonly