| name | open-knowledge-pack-worldbuilding |
| version | 0.18.0 |
| description | How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform `open-knowledge` skill; does not replace it. |
| compatibility | Claude Code, Claude Desktop, Claude Cowork, Claude.ai web. Requires OpenKnowledge MCP server. Installed project-local by `ok seed --pack worldbuilding`. |
| metadata | {"pack":"worldbuilding","author":"Inkeep","repository":"https://github.com/inkeep/open-knowledge"} |
Worldbuilding pack — how to work here
This project is a fiction encyclopedia. The graph is the product: characters, settings, themes, factions, and lore that link to each other. The agent's main jobs are auto-stubbing new entities as they're mentioned and flagging contradictions. This skill holds those behaviors so templates and folder descriptions stay clean.
Pack guidance. The platform open-knowledge skill still governs every markdown operation.
Folders
characters/ — one file per character (PC + NPC); frontmatter carries type, status, faction, first appearance.
settings/ — locations, regions, world-rules; frontmatter carries region, controlling faction, danger level. The "where" of the story.
themes/ — recurring narrative concerns (love, betrayal, identity). The "why." Themes work via opposition; each entry captures the theme and its tension.
factions/ — political, social, criminal, magical, religious groups. Ships faction, political-faction, and religion templates.
lore/ — history, mythology, cosmology, magic systems. Ships lore, magic-system, and historical-event templates.
Agent behaviors (the core value)
- Auto-stub on mention. When a chapter, session log, or existing entry references a name not yet captured, stub a file in the right folder with backlinks to where it was mentioned.
- Flag contradictions. When a character's
faction (or any field) contradicts their actions in narrative, or a setting is described two ways, surface the conflict — in fiction a contradiction is itself a story-shaping detail worth noting, not silently "fixing."
- Thread the graph. Link characters ↔ factions ↔ settings ↔ lore so each entry becomes a hub for everywhere it appears.
- Do NOT add TTRPG stat-block fields (
xp_awarded, etc.) — those belong in a future TTRPG variant.
Templates
Create with write({ document: { path, template: "<name>" } }). Templates carry only structure; section meaning is described here, not inside the document body.