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internet-development/skill-create-tactics-threejs-sprite

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Skills in this repository

classification pending

Showing 5 of 5 collected skills.

occupation
unclassified
description

Add and animate tactical RPG style sprites in any project, in Three.js, Canvas, CSS or another engine, with a ready sheet, every decoded frame and sequence, and a small runtime. Use whenever the work involves tactics sprites, an isometric or turn-based unit,…

updated
occupation
unclassified
description

Add or fix sprite data, assembly definitions and 2D sections from decoded SHP and SEQ data. Use when working with sprite cells, frame tiles, overlays, anchors, flips, delays, hand-held props or anything drawn on the main route, even for a small visual fix.

updated
occupation
unclassified
description

Create or fix a Three.js billboard mode from verified sprite data. Use when adding a character group, wiring a mode into the demo cards, or debugging a layer, pattern, draw order, mirrored direction or hand-held prop in Three.js.

updated
occupation
unclassified
description

Optimize TypeScript for runtime speed and compiler throughput. Use when profiling hot paths, tightening render loops, reducing per-frame allocations, improving type-check times, or auditing code for performance regressions. Covers both runtime execution…

updated
occupation
unclassified
description

Decode tactical RPG sprite binaries into exact data. Use when reading TYPE1.SHP or TYPE1.SEQ, finding the meaning of a SEQ opcode, explaining a frame that looks wrong, mapping a new sprite sheet onto the tile layout, or porting another sprite format the same…

updated
Showing 5 of 5 collected skills.