The dedicated motion orchestrator and executor for @istmx/skills. Merges Emil Kowalski's design-engineering standards with the 'cast' pipeline. Operates in Dual-Mode: acts as a planner (writing specs) or an executor (physically injecting motion code like…
The premium frontend orchestrator and executor. Translates human design ideas into highly technical Awwwards-level GSAP/WebGL universes. Operates in Dual-Mode: generates the MASTER.md blueprint and physically writes the execution code using the 'paint'…
Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance.
UI/UX design-system intelligence - 84 styles, 192 palettes, 74 font pairings, 25 charts, 99 UX guidelines across 22 stacks (searchable dataset + CLI). Internal istm-animate module: loaded by /istm-animate:cast and /istm-animate:paint, not invoked directly.
The core visual context engine and executor for the @istmx/skills framework. Extends design tokens (colors, typography, spacing, standard motion) and strictly enforces premium UI aesthetics via a 3-Phase dual-mode execution (Structure, Analyze, Generate).…
Run /istm-craft to design and architect a new feature. It strictly reads the global .istm-context/ blueprints and generates a detailed build spec in .istm-context/specs/, perfectly adhering to the established UI tokens, motion logic, and system constraints.
Run /istm-develop to build a feature, UI or backend, from an approved design, a page, component, API, service, or data slice. If something load bearing is undecided and no spec records it, it stops and routes you to /architect; otherwise it reads the spec…
Master orchestrator for the @istmx/skills framework. Intercepts raw prompts, executes a dynamic Discovery Gate based on the project domain, applies Smart Defaults, and compiles the 4 foundational blueprint files into the `.istm-context/` directory without…