| name | mindmap-markmap-viewer |
| description | Turn Markdown outlines, notes, docs, or plans into an interactive mind map — a single self-contained HTML file that opens offline anywhere (markmap.js, white-on-dark, zoom/expand/export toolbar, search that keeps matches in context). Use whenever the user asks for a mind map, markmap, or concept map, wants to visualize or diagram the structure of a document or topic, summarize notes as a navigable tree, make an outline clickable or explorable, or embed such a map in Streamlit — even when they don't literally say 'mind map'. |
Mindmap (markmap) Skill
Render hierarchical Markdown as an interactive SVG mind map with markmap.js, plus three custom layers: white-font CSS, expand-by-level control, and search that filters the tree.
source.md ──► filter / set expand level (Python) ──► build_html() ──► vendored markmap libs (local, offline) ──► SVG + toolbar
(outline) (manipulate the text) (HTML + CSS) (transform + render in the browser) (screen)
Helper functions live in scripts/render_markmap.py; a minimal source file is in assets/example.md; regression tests are in evals/. Deeper docs: references/internals.md (how the helpers work) and references/lessons.md (real-world lessons + the adversarial counter-review behind the current code).
When to use this skill
- The user asks for a mind map, markmap, or concept map of anything.
- Hierarchical content — an outline, notes, a plan, a document's structure, a taxonomy — should become navigable, scannable, or shareable.
- A map must be sent to someone or opened with no setup: the output is one self-contained
.html that works offline.
- A mind map should be embedded in a Streamlit app.
- An existing markmap renders blank, white-on-white, or truncated — this skill carries the known fixes (§2).
1. Source format
markmap derives hierarchy from headings (#) and nested list items — -, *, +, or numbered (1. / 1)) — indented by 2 spaces per level. (Tabs work too; the filter treats one tab as one level.) A YAML frontmatter block controls behavior:
---
markmap:
colorFreezeLevel: 2 # freeze color from level 2 down (branches keep the parent color)
initialExpandLevel: 2 # levels kept open; root is level 1, so 2 = root + branches (-1 = all)
maxWidth: 380 # max node width in px (forces wrapping)
---
# Root <- root (level 1)
## Branch A <- level 2
### Sub-branch A1 <- level 3
- Leaf <- level 4 (bullet under a level-3 heading)
- Detail <- level 5 (bullet indented +2 spaces)
Presets (apply_presets). You don't have to hand-write the markmap: block — apply_presets(src, color=None, max_width=380) fills sensible defaults without overriding anything you set: colorFreezeLevel: 2, maxWidth, and an initialExpandLevel sized by node count (expand-all for ≤30 nodes, else level 2). Pass color=["#7fd1ff", "#ffd479"] for a custom palette. Any key already in your frontmatter wins, so you can set one value and let presets fill the rest.
Content rule — term → parent / description → child. Put the label on the node and its explanation as a child, not on one line. Prefer:
- Term
- description of the term
over - Term — description. This keeps nodes short and the tree scannable.
Node text may contain <, >, and & freely (a < b, List<String>, even </div>). build_html HTML-escapes the source before embedding it and the browser decodes it back, so markmap sees exactly what you wrote. (Earlier versions broke on a literal <; that footgun is gone — don't pre-escape to < yourself or it shows up literally.)
2. Rendering (white font)
The renderer is: the vendored markmap <script>s (local files), an <svg class="markmap"> plus a hidden source <div> holding the Markdown, a small init script (transform → Markmap.create → toolbar), and the CSS. See build_html() / render_markmap() in scripts/render_markmap.py, with the rationale in references/internals.md.
Non-obvious points (these cost rework):
3. Expand-by-level control
Don't rebuild the map — just rewrite initialExpandLevel in the frontmatter before rendering. Use set_expand_level(src, level) from the helper module:
level 1/2/3 expands that many levels.
level = -1 expands everything (the "expand all" button).
- Injection is scoped to the frontmatter and done in place: rewrite an existing
initialExpandLevel, else add one under the markmap: key (block or inline form), else prepend a minimal frontmatter — but only when none exists. It never rewrites the word "initialExpandLevel" sitting in your body text, and never stacks a second --- block on top of existing frontmatter (markmap reads only the first block, so stacking would silently drop your other settings).
4. Search that filters the tree
When there is a query, keep only nodes that match + their path to the root (ancestors) + their subtree (descendants), so a hit appears in context instead of floating alone. Algorithm in filter_markmap():
- Parse each line into a node. Heading level = number of
#. List-item level = (last heading level) + 1 + indentation, where indentation counts 2-space or tab units (expandtabs), and the marker may be -/*/+/numbered.
- Build an explicit parent tree with a kind-aware stack — a heading is parented to the nearest shallower heading, never to a bullet, even when its
#-rank numerically exceeds a bullet's level. (Heading rank and bullet indentation share one number line, so comparing raw depths mis-nests an H4-after-a-bullet; the parent tree is what keeps ancestry correct.)
- Mark each node match / no-match with an accent-insensitive comparison (
_norm).
- Keep every match, every ancestor (walk parent pointers up), and every descendant (any node whose ancestor chain hits a match). Rebuild the Markdown and force
initialExpandLevel: -1.
_norm strips accents via Unicode NFD so "compliance", "COMPLIANCE", and accented variants all match. Zero matches yields a frontmatter-only (blank) map by design — callers branch on the returned count.
5. Minimal usage
The helpers live in this skill's scripts/ directory — and the working directory is
normally the user's project, not this folder, so a bare "scripts" on sys.path
won't resolve. Build paths from the skill's base directory (the path announced when
this skill loaded):
import sys
from pathlib import Path
SKILL_DIR = Path(r"<this skill's base directory>")
sys.path.insert(0, str(SKILL_DIR / "scripts"))
from render_markmap import write_mindmap, apply_presets, set_expand_level, filter_markmap
Single self-contained file (recommended) — writes the .md source of truth and a
fully inlined .html that opens offline anywhere, with no sibling vendor/:
src = Path("outline.md").read_text(encoding="utf-8")
src = apply_presets(src)
write_mindmap(src, "out/mapa.html")
Just the HTML string (e.g. to embed) — build_html(src) returns one self-contained
document with the libraries inlined:
from render_markmap import build_html
open("mindmap.html", "w", encoding="utf-8").write(build_html(src, height=850))
Inside Streamlit:
sys.path.insert(0, str(SKILL_DIR / "scripts"))
from render_markmap import render_markmap, set_expand_level
render_markmap(set_expand_level(src, level), height=850)
6. Authoring guidelines (balanced, scannable maps)
The shape of a mind map carries meaning, so structure the content deliberately:
- 5–8 main branches off the root. Fewer feels thin; more is hard to scan at once — group related ideas under an intermediate node instead of widening the root.
- 3–6 children per branch, kept roughly even across branches. One giant branch beside several stubs reads as unfinished; rebalance or split it.
- Labels of 1–3 words. A node is a handle, not a sentence. Put the explanation on a child node (the term → parent / description → child rule from §1), never inline on the label.
- Balanced depth. Keep branches within ~1 level of each other; a single branch that plunges several levels deeper than its siblings unbalances the layout.
- Let
apply_presets set the frontmatter (color, wrap width, expand level) so you don't hand-tune each map (§1).
Quality checklist (run before shipping a map)
The 5 lessons this skill must carry
- White font travels with a dark background. White on a white/transparent surface renders blank — the most common failure.
build_html paints its own dark backdrop by default; only go transparent over a host you know is dark. And style both text and foreignObject * with !important, or half the labels stay dark.
build_html HTML-escapes the source, so </>/& in node text are safe and round-trip to markmap unchanged — don't pre-escape them yourself.
- Expansion/search work by editing the Markdown text (regex/filter), not by calling the markmap API. Keep edits scoped to the frontmatter; never stack a second
--- block.
initialExpandLevel: -1 = expand all.
- Useful search = match + ancestors + descendants, compared without accents — and ancestry comes from an explicit parent tree, because heading rank and bullet indent share one number line.