Build 2D games on the machin-ressort engine (MFL + raylib) — a Torque2D-style declarative scene/behaviour model over a Spring-style deterministic simulation with record/replay/verify. Use when writing or extending a ressort game, authoring a .rml level,…
javimosch/machin-ressort
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Build the world a ressort vehicle moves through — units, parallax ground, camera framing, and speed-driven or altitude-driven zoom. Use when starting a side-view driving/flying/riding game, or when the world feels empty, the ground vanishes off screen, or…
Build a top-down (overhead) world on the machin-ressort engine — an irregular city or map generated offline into a tile grid, flood-field routing, lane-holding traffic, and the handling model that makes a top-down vehicle feel like a vehicle. Use when the…
Build a rideable vehicle asset (helicopter, car, bike, plane, tank) for the machin-ressort engine — silhouette, rig, palette, and a baked rotation ladder. Use when adding any non-character sprite that has to tilt, lean, or turn, or when a `.sil`/`.rig` needs…