| name | icons |
| description | Generate New UI icons for the IntelliJ Platform. Use when creating, editing, or reviewing SVG icons for the New UI — action icons (16×16), tree-node icons (16×16), tool-window icons (16×16 + 20×20), main-toolbar icons (20×20), editor-gutter icons (12×12 / 14×14), status-bar icons, and other system icons. Produces a light and a `_dark` variant that share geometry and use the canonical New UI palette so the icons theme correctly in both themes. |
IntelliJ Platform New UI Icons
Guidance for authoring SVG icons for the New UI.
Background: the IDE maintains Classic UI and New UI in parallel. Code branches with ExperimentalUI.isNewUI(); icons follow the same split. Old icons stay in their original resource folders for Classic-UI compatibility. New-UI icons live under expui/ folders and are substituted for the old ones at runtime by icon mappers.
Golden rules
- Always ship two SVGs — one for the light theme (e.g.
addFile.svg) and one for the dark theme with the _dark suffix (addFile_dark.svg). Geometry must be identical between them; only the palette swaps.
- Tool-window icons ship as a quartet, not a pair. When a tool window has both a 16×16 base (
name.svg / name_dark.svg) and a 20×20 New-UI stripe variant (name@20x20.svg / name@20x20_dark.svg), they must share the same metaphor. The stripe is only one surface — the 16×16 base also appears in Search Everywhere, Find Action, context menus, the Services tool window, recent locations, and the View ▸ Tool Windows menu. Changing only the @20x20 leaves users seeing two different icons for the same tool window depending on where they encounter it. Always update all four files together (and the same applies to plugin-local icons like toolWindowChat.svg + toolWindowChat@20x20.svg).
- Only use colors from the canonical palette. See palette.md. Picking a one-off color breaks theming and contrast.
- One canvas size per icon role. See Icon roles. Do not invent new sizes or pad with empty space — IntelliJ scales the canvas as a single unit.
- No raster, no gradients, no filters, no embedded fonts. Path geometry only (
<path>, <rect>, <circle>, <line>, <polyline>, <polygon>). Text must be converted to outlines.
- Use
fill="none" on the root <svg> and set fill / stroke explicitly per shape — never rely on CSS or currentColor.
- Strokes use
stroke-width="1", stroke-linecap="round", stroke-linejoin="round" (or stroke-miterlimit="10" for hard joins). Heavier strokes are reserved for hero glyphs inside a circle badge (e.g. status checkmarks) and use stroke-width="1.5" or "2".
- Pixel-grid align: keep stroke axes on half-pixel centers (
x.5) and fills on whole pixels so the icon stays crisp at 1× rendering.
- Preserve the Apache 2.0 copyright comment as line 1. Match the year of contribution.
- File names use camelCase matching the action/node ID and stay ASCII-only.
Icon roles
| Role | Canvas | Filename pattern | Reference dir |
|---|
| Action icons (menus, popups, toolbars) | 16×16 | name.svg + name_dark.svg | expui/actions/, expui/general/ |
| Tree node icons (PSI, structure view) | 16×16 | name.svg + name_dark.svg | expui/nodes/ |
| Tool-window stripe icons (legacy/16) | 16×16 | name.svg + name_dark.svg | expui/toolwindows/ |
| Tool-window stripe icons (New UI) | 20×20 | name@20x20.svg + name@20x20_dark.svg | expui/toolwindows/ |
| Main toolbar (New UI) | 20×20 | name@20x20.svg + name@20x20_dark.svg | expui/general/, expui/run/, expui/toolbar/ |
| Editor gutter icons | 14×14 (small marks 12×12, 9×9) | name.svg + name_dark.svg | expui/gutter/ |
| Status bar / inline status | 16×16 | name.svg + name_dark.svg | expui/status/, expui/inline/ |
| Breakpoint marks | 14×14 (12×12 for sub-marks) | name.svg + name_dark.svg | expui/breakpoints/ |
| Run-config tags & disclosure chevrons | 16×16 (chevron*.svg may be 9×9 to 16×16) | name.svg + name_dark.svg | expui/run/, expui/general/ |
| Welcome/onboarding & logos (system) | 16, 20, 28, 48 (per surface) | name.svg + name_dark.svg | expui/ide/, expui/welcome/ |
When in doubt, find a sibling icon in the same folder and copy its width / height / viewBox.
Where the SVGs live
Two placements exist and both are valid — pick based on whether a Classic-UI icon already exists:
- Only New UI needed → put the SVG (and its
_dark sibling) under an expui/<role>/ resource root. Callers reference it directly through the plugin's generated <Plugin>Icons class.
- Replacing an existing Classic-UI icon → keep the Classic file at its old path, put the New UI SVG under the matching
expui/<role>/ path, and add a mapping entry to the nearest *IconMappings.json. At runtime, when ExperimentalUI.isNewUI() is true, the mapper substitutes the New UI file for the Classic one so no caller has to change its icon reference.
Mapping-file shape (excerpt from community/platform/icons/src/PlatformIconMappings.json):
{
"expui": {
"actions": {
"addFile.svg": "actions/addFile.svg",
"checked.svg": ["actions/checked.svg", "actions/setDefault.svg"]
}
}
}
Key = path relative to the expui/ root (the New UI file). Value = the Classic path(s) that should resolve to it. A single New UI icon may back multiple Classic paths.
SVG skeleton
<svg width="16" height="16" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
</svg>
The dark variant is the same file with light-palette colors swapped for their dark-theme partner — see palette.md. Never change geometry between the two.
Composition rules
- One semantic meaning per icon. A status badge, an accent dot, or a "+" overlay is fine; two unrelated glyphs in one icon is not.
- Optical centering, not geometric. Plus/arrow/refresh glyphs sit slightly above center; round badges (class, method, status) are centered on
(cx=8, cy=8) for 16×16 and (cx=10, cy=10) for 20×20.
- Outer keep-out: leave at least 1 px of empty padding on each side of a 16×16 icon (so meaningful geometry lives within
1..15). For 20×20 use 2 px of padding. Stripe icons must stay visually balanced inside their 20×20 cell.
- Stroke + fill pairing for node-style icons (e.g.
nodes/class.svg): a light-tinted fill at radius 6.5 with a stroke in the accent color, plus a glyph filled with the same accent.
- Light:
<circle cx="8" cy="8" r="6.5" fill="<accent-bg-light>" stroke="<accent-light>"/> then glyph fill="<accent-light>".
- Dark: same circle with
fill="<accent-bg-dark>" stroke="<accent-dark>" and glyph filled with <accent-dark>.
- Stroke-only icons (chevrons, refresh, edit pencil): a single-color path using the neutral stroke (
#6C707E light / #CED0D6 dark) at stroke-width="1". Use #818594 (light) / #6F737A (dark) for "secondary" stroke glyphs like dropdown chevrons.
- Status badges (error/warning/success/info) follow this template:
- Light: filled circle/triangle in the accent color, glyph painted in
white.
- Dark: filled circle/triangle in the dark accent color, glyph painted in the matching muted dark fill (e.g.
#5E4D33 inside #F2C55C warning) — never plain white.
- Two-tone action icons (e.g.
actions/addFile.svg): the base glyph uses the neutral gray, and the small "modifier" (+, ✕, ↻, gear) uses the primary blue accent. Light gray + blue accent → dark gray + blue accent in the dark variant.
- Disabled / stroke-only variants (e.g.
*_stroke.svg): outline-only, same neutral stroke color, no fills.
Palette quick reference
The full lookup is in palette.md. Most icons only need:
| Role | Light | Dark |
|---|
| Primary stroke / fill | #6C707E | #CED0D6 |
| Secondary stroke | #818594 | #6F737A |
| Disabled / faint fill | #EBECF0 | #43454A |
| Accent — Blue | #3574F0 | #548AF7 |
| Accent — Blue (bg) | #EDF3FF / #E7EFFD | #25324D |
| Accent — Red | #DB3B4B | #DB5C5C |
| Accent — Red (bg) | #FFF7F7 | #402929 |
| Status — Error fill | #E55765 | #DB5C5C |
| Status — Warning fill | #FFAF0F | #F2C55C |
| Status — Success fill | #55A76A | #57965C |
| Accent — Green | #208A3C | #57965C |
| Accent — Green (bg) | #F2FCF3 | #253627 |
| Accent — Orange | #E66D17 | #C77D55 |
| Accent — Orange (bg) | #FFF4EB | #45322B |
| Accent — Yellow/Gold | #FFAF0F / #C27D04 | #F2C55C / #D6AE58 |
| Accent — Purple | #834DF0 | #B589EC |
| Accent — Purple (bg) | #FAF5FF | #2F2936 |
| White on dark badge | white | matching muted-dark fill (e.g. #5E4D33) |
Do not use plain #000000 or off-the-palette grays.
Generation workflow
- Pick the role and canvas size from the table above. Find at least two visually similar siblings under
community/platform/icons/src/expui/<role>/ and read their SVG sources. Mirror their stroke/fill mix.
- Lay out geometry on the pixel grid (whole-pixel fills, half-pixel stroke centers). Optical-center the glyph.
- Apply the canonical light palette from palette.md. Never invent colors.
- Save the light SVG with the Apache 2.0 header,
width/height/viewBox matching the role, and fill="none" on <svg>.
- Duplicate to the
_dark filename and swap each color for its dark-theme partner from the palette mapping. Keep paths byte-identical otherwise.
- Place and wire the file:
- Fresh New UI icon → drop into the matching
expui/<role>/ resource folder; reference it from the plugin's <Plugin>Icons class.
- Replacement for a Classic icon → keep the Classic file untouched, add the New UI file under
expui/<role>/, add a mapping entry to the nearest *IconMappings.json. Callers keep referencing the old path.
- Verify visually in both themes via the image preview in the IDE, or run the IDE and toggle View ▸ Appearance ▸ New UI to compare. Check selection states for stripe icons.
Common mistakes
- Off-palette colors (e.g. importing from Figma without remapping). They will not theme correctly and reviewers will reject the PR.
- Different geometry between light and dark variants — selection animations and HiDPI overlays will glitch.
- A 16-px glyph saved into a 20×20 canvas without re-balancing. Tool-window/main-toolbar icons need geometry tuned for 20×20, not a 16×16 reused with extra whitespace.
- Using
currentColor, CSS, or <style> blocks. The IntelliJ icon loader requires explicit colors on every shape so it can do palette-based recoloring.
- Forgetting the
_dark variant. The icon will look fine in Light theme then turn invisible in Dark.
- Pure-black (
#000) or pure-white (#FFF) fills outside the status-badge glyph pattern. They break under accent recoloring.
- Adding a New UI SVG without a
*IconMappings.json entry when replacing a Classic icon — the Classic icon will keep showing in New UI mode.
References
- palette.md — full color palette with light↔dark mapping.
- examples.md — annotated SVG snippets for each icon role, copied from the live icon set.
- Canonical example tree:
community/platform/icons/src/expui/ — when reviewing, diff your new icon against a sibling there.
- Repo-level
Icons guidelines.svg is a design sheet (visual reference only; not machine-readable). When it disagrees with the folder, trust the folder.